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Aquiantus
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Dwemer Language Scholars - Index created to help catalog
      #1817343 - 09/27/03 12:32 AM

I have created an Index cataloging the Dwemer Syllables. It is located at

http://hometown.aol.com/aquiantus/DwemerIndex.html

The purpose of this is to organize it so that others (myself included) will have a reference to what symbols are what.

I would like other Scholars to come on in and let me know what symbols you think are what. For instance I have a few ? marks underneath some that I couldn't place under the 27 symbols I found in the Egg of Time/Metaphysics.

Lets discuss what you think the symbols mean, are some of the symbols on the wall/pipe Daedric? Could the R letter in Daedric be the last letter in the Dwemer Pipe? Is there a Hidden 'e' symbol on the door to Lorkhan's heart?

Discuss your thoughts here.

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TSBasilisk
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1817372 - 09/27/03 12:44 AM

One person at the Morrowind Summit Forums claimed to have translated the Dwemer writings. He said that the language itself, when spelled out, was a mixture of German and English. As a result, it is entirely possible that those symbols are accented letters or other letters unique to the German language. They may also be merged sounds, such as the soft sound of "th".

PS: He also claimed that the beginning of Egg of Time was O, Bthuand's. Don't know if he was telling the truth or not.

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Edited by TSBasilisk (09/27/03 12:45 AM)

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1817406 - 09/27/03 01:04 AM

Its entirely possible, I wouldn't rule anything out hehe, its got me stumped in some parts. Are there other things with dwemer writings on it? I only have found Egg/Meta the pipes/walls and Lorkhan Door.

Here's an Interesting article on Dwemers. It shows the 2 books, the door and pipe with Dwemer Language on it. It also has some other useful information for those interested

http://www.rpgplanet.com/morrowind/chalice/corner/dwemer.shtml

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Nigedo
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1817488 - 09/27/03 01:39 AM

Very well done for presenting these so clearly Aquiantus.

Members of the Whirling School have studied these apparently cryptographic texts at length and, to date, we have unfortunately found them indecipherable.

The word structures found in Egg Of Time and Divine Metaphysics have not yielded to intensive substitution analysis.

In the course of this study, we have made the following observations:
  • Identical phrases of text (specifically ordered groups of characters and spaces), several lines in length, appear on both the first and second pages in different positions of both books.

  • At first there appear to be too many instances of single letter 'words' and spaces frequently occur at the start of new lines of text. We conclude that words may not terminate simply at the end of lines but rather, may be continuous until a specific space is reached. In fact, the apparent spacing of 'words' may not be an indication of substituted word and sentence structure at all.

  • The seven characters that occur most frequently in the texts, in order of highest frequency to lowest, are;

    [X15], [X5], [X25], [X16], [X14], [X10], [X4]

  • The character [X26] has the lowest occurence and may be a form of punctuation.


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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1817500 - 09/27/03 01:43 AM

Quote:


PS: He also claimed that the beginning of Egg of Time was O, Bthuand's. Don't know if he was telling the truth or not.




This is true and Baladas Demnevanni confirms this as well. Unless Baladas is wrong that is...

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1817529 - 09/27/03 01:57 AM

Quote:

Very well done for presenting these so clearly Aquiantus.

Members of the Whirling School have studied these apparently cryptographic texts at length and, to date, we have unfortunately found them indecipherable.

The word structures found in Egg Of Time and Divine Metaphysics have not yielded to intensive substitution analysis.

In the course of this study, we have made the following observations:
  • Identical phrases of text (specifically ordered groups of characters and spaces), several lines in length, appear on both the first and second pages in different positions of both books.


  • At first there appear to be too many instances of single letter 'words' and spaces frequently occur at the start of new lines of text. We conclude that words may not terminate simply at the end of lines but rather, may be continuous until a specific space is reached. In fact, the apparent spacing of 'words' may not be an indication of substituted word and sentence structure at all.


  • The seven characters that occur most frequently in the texts, in order of highest frequency to lowest, are;

    [X15], [X5], [X25], [X16], [X14], [X10], [X4]


  • The character [X26] has the lowest occurence and may be a form of punctuation.






Thanks for that wonderful response. I've been giving it some thought and have decided that perhaps there are numbers in the books or that some symbols would mean a two letter word that could be used as a double meaning like On and No if used reversed like you see with the two slanted L's.

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TSBasilisk
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1817580 - 09/27/03 02:26 AM

If you look closely at some diagrams, such as the Centurion plans, you can see Dwemer writing. Specifically, it is the plan that depicts a steam centurion in gold. Written in small letters surrounding it are Dwemer comments and notes.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1817582 - 09/27/03 02:27 AM

Mr. Basilisk, do you have a link to the thread? Searching for Bthuand only turned up a few things, none of them translations.

This is a little disjointed; hopefully it can be of some help to someone.

Nigedo: The seven characters that occur most frequently in the texts, in order of highest frequency to lowest, are; [X15], [X5], [X25], [X16], [X14], [X10], [X4]

In the Dwemer ruin names and the names I list below, the most common letter groupings seem to be (in no particular order): nch, mz, left, ngth, bth, nch. Nd appears fairly frequently, too. Ark appears twice, though rk appears more frequently, and given that the most common are mostly made up of consonants, I'd think that "rk" is a more likely character.

Also, from Chimarvamidium (please don't string me up for referencing an Ancient Tales of the Dwemer book, but it is one of the stories that can be traced back to the Dwemer), it mentions that "Chimarvamidium" may be the Dwemer "Nchmarthurnidamz." This word occurs several times in plans of Dwemer armor and Animunculi, but it's meaning is not known.

We also have some Dwemer names and places from Morrowind books (not all of which can be trusted, of course): Kagrenac, Dumac, Kherakah (actually a Dwemeri settlement), Nchunak, Anchard, Rkungthunch, Dalen-Zanchu, Ihlendam, Bluthanch, Hendor-Stardumz (a settlement), Chinzinch Pass, Leftunch (a tomb, possibly).

Nael: This [the beginning of The Egg of Time is "O, Bthuand's"] is true and Baladas Demnevanni confirms this as well.

It almost fits what I see as the most common combinations: "O _ Bth u a nd s _ ? ?" - characters X 27, 14, 8, 15, 21, 19, with the underscore being 26. The first ? is X5; the second is X18.

X15 (one of the most common characters) is up there, and X26 does appear where punctuation is purported to be.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1817684 - 09/27/03 03:37 AM

Quote:


It almost fits what I see as the most common combinations: "O _ Bth u a nd s _ ? ?" - characters X 27, 14, 8, 15, 21, 19, with the underscore being 26. The first ? is X5; the second is X18.

X15 (one of the most common characters) is up there, and X26 does appear where punctuation is purported to be.




Perhaps X5 and X18 might be initials or perhaps just one initial and then the period. There are 27 characters and only 26 for the English alpha. However maybe only 25 characters are used and their are both a , and a . Maybe even a number. <Ponders many thoughts>

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1817818 - 09/27/03 05:12 AM

Ok here is a numerical look at the First Page of the Egg of Time. The numbers to the right correspond to the number in the word before there is a space.

Egg of Time page 1

X27X26X14X8X15X21X16X26X5X18 X16 X10X11 X20X14X01 #10(1,5,2);1;2;3
X13X01X26X12X27X19X05X11X16 X06 X13X07X19X27X09X06 #9;1;6
X10X18X5X14X20X22 X05X15X03X13X23X20X16X22X17 X25 #6;9;1
X16X04X24X10 X24X25X17X13X22X07 X06X18X27X08X21 X02 #4;6;5;1
X02X05X15X12 X15X02X22 X15 X02 X09X03X10X22 X15 #4;3;1;1;4;1
X01X07 X25X01X07X25X20 X25X05X02X17X25 X02X07 #2;5;5;2
X22X12 X20X25X05X23X21X14 X08X19X14X23X4 X21X17 #2;6;5;2
X08X10X11X19X04X13 X17X21 X01X24X04X12 X13X24X11 #6;2;4;3
X08X06X25 X14X24X04X15X06X15 X25X16X17 X22X10X05X04 #3;6;3;4
X17X19X09X14X15 X11X05 X09X15X25X16X08X14X19X23 #5;2;8
X23X14X05X26X25X27X06X10 X14X04X13X10 X05X12X06X27 #8;4;4
X01X24X04X12 X13X24X11X14X24X04X15X06X15 X25X16X17 #4;9;3
X03 X16X09X02X03X10 X05X03 X22 X15X16X20 #1;5;2;1;3
X15X25X09X16X07 X23X03X12X14X04 X21X10X24X17X13X18 #5;5;5

Number of times it was used
X01 - 6
X02 - 7*
X03 - 5*
X04 - 9
X05 - 10
X06 - 8*
X07 - 6
X08 - 5
X09 - 6
X10 - 10
X11 - 6
X12 - 7
X13 - 9
X14 - 12
X15 - 14*
X16 - 11*
X17 - 9
X18 - 4
X19 - 6
X20 - 6
X21 - 6
X22 - 8*
X23 - 6
X24 - 9
X25 - 13*
X26 - 4
X27 - 6

Noter: * means used as one letter word

X15 could very well be the Letter A. It could be as Vireyar suggested. It sure is used alot and its also used as one word.

Also this 9 letter word is very interesting

X13X24X11X14X24X04X15X06X15

It has two X24s (2nd,5th spot) and two X15s (7th,9th spot)

Aswell as these two 5 letter words from the 6th line down.

X25X01X07X25X20 X25X05X02X17X25

It has two x25 (1st,4th spot) for the first word, and two x25(1st,5th) for the last word.

I also wanna mention really quick, I've noticed alot of U's in the Dwemer words. Perhaps that might be one of the more higher used letters.

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TSBasilisk
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1818360 - 09/27/03 11:48 AM

Sorry if this took a while, but the Morrowind Summit lacks an effective search engine. They should rebuild the thing.

http://www.forumplanet.com/RPGPlanet/morrowind/topic.asp?fid=3410&tid=1058599

That's the thread. However, the poster's profile has been deleted. And the message about the first words of Egg of Time were in a PM that got deleted.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1819081 - 09/27/03 05:46 PM

Ok took the Bthuand theory and applied it to get this

O'BTHUAND'S. D __ _BTH_
__'_O_S_D _ ___O__
_.SBTH__ SA____D__ _
D___ ______ _.O_N _
_SA_ A__ A _ ____ A
__ _____ _S___ __
__ __S_NBTH __BTH__ N_
______ _N ____ ___
___ BTH__A_A _D_ __S_
___BTHA _S _A_D_BTH__
_BTHS'_O__ BTH___ S__O
____ ___BTH__A_A _D_
_ D____ S_ _ AD_
A__D_ ___BTH_ N____.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1819142 - 09/27/03 06:08 PM

Quote:

If you look closely at some diagrams, such as the Centurion plans, you can see Dwemer writing. Specifically, it is the plan that depicts a steam centurion in gold. Written in small letters surrounding it are Dwemer comments and notes.




I'll definitly take a look at that. Also, if someone has seen the picture on this webpage

http://www.rpgplanet.com/morrowind/chalice/corner/dwemer.shtml

It has two dwarves in white, one of them looks like they may have dwemer written just above their waist line. Anyone know a bigger picture of that?



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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1819381 - 09/27/03 08:00 PM

Ok the pipe if you look at it might very well be

Karndar

The two z's would be A's and the last R written is in Daedric while the x9 would be Dwemer R. It seems to me that it has a mix of Altmer/Daedric mixed in with the Dwemer.

This is just a guess though.


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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1820322 - 09/28/03 08:28 AM

Hmm would the Dwemer use Daedric?
Since the Dwemer were much of anti Daedric
But still....they could use it as a way of mockery to the Daedra....

Curse it!

Bethesda should release the Hanging Gardens in Aldmer/Dwemer Font

EDIT

Also -Redguard (the game) did have a book with Dwemer font and translations
But using it might be useless since Stros M'kai is far away from Morrowind and the Dwemer at Stros M'kai might have gone in different culture (but still they did have the good old Sphre Centourions and one damm huge Steam Centourion)

Yes looking at the time line could the Dwemer of Stros M'kai be the infamous Rourken Clan?


Also the ruins under Mournhold
They are quite different style
I cant recall if any writings are to be found there


Edited by Crushot (09/28/03 08:48 AM)

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1821069 - 09/28/03 04:25 PM

Quote:

Hmm would the Dwemer use Daedric?
Since the Dwemer were much of anti Daedric
But still....they could use it as a way of mockery to the Daedra....

Curse it!

Bethesda should release the Hanging Gardens in Aldmer/Dwemer Font

EDIT

Also -Redguard (the game) did have a book with Dwemer font and translations
But using it might be useless since Stros M'kai is far away from Morrowind and the Dwemer at Stros M'kai might have gone in different culture (but still they did have the good old Sphre Centourions and one damm huge Steam Centourion)

Yes looking at the time line could the Dwemer of Stros M'kai be the infamous Rourken Clan?


Also the ruins under Mournhold
They are quite different style
I cant recall if any writings are to be found there





That would be great if that book existed. But, I'm pretty sure it was a different language. The devs say none have translated the Dwemer yet, and that they won't release it just yet. But, then again I could be wrong, someone who has Redgaurd wanna take alook and see if they can match up some symbols?

Your probably right about the Daedric, it could be an Altmeri R or something. Just don't know, some of the symbols on the pipe and lorkhan door just don't match up to whats in the Egg and Meta books. I think I have only matched up a few of the symbols on those to actual letters in my index. Like the L is very close to L in Egg/Meta books but that R, got me stumped, and the last two letters on the pipe.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1821286 - 09/28/03 06:25 PM

I just tried the Demo, you can find in the first post on the Past Games forum.

But when I tried to play it, it says I don't have 3dfx driver to play it so I couldn't take alook. Which propably means my SiS650 onboard was built after Redgaurd was, so probably incompatible.

However, did alittle reseach found here

http://www.cheatcc.com/pc/sg/elder_scrolls_redguard.txt

and this is what I came up with

"The Dwarven Ruins

Buy the book about Dwarven Artifacts from the bookstore. Climb up the
mountains and kill some guards. When you get to the door, go into the cave
behind it, and kill another guard. By the dwarven crossbow is anothe door.
Open the door by translating the words with your dwarven book. Inside you
will find two dead guards, don't walk on the pressure plates, or you will end
up just like them."

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1822232 - 09/29/03 06:03 AM

This looks great. Keep up the good work!

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1823521 - 09/29/03 08:00 PM

Ok thanks to everyone here, I have come across the most important discovery to the Dwemer Language.

The language in Redgaurd is the same, I have come across the Observatory with Each of the signs of the constellations. There is a Dwemer Symbol for each of them. I can't take screen shots cause it runs in DOS, but I will try to do my best to list the symbols in the Observatory. Note: If someone knows how to take screenies in Redgaurd let me know plz

Note that there is just one symbol underneath a giant tapestry of a certain Constellation. Rather or not that symbol is an entire word is still a question. I will post them soon so stay tuned for that.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1823553 - 09/29/03 08:19 PM

There is this picture from the UESP:

http://www.m0use.net/~uesp/redguard/quest/images/starmap1.gif

The aqua coloured runes are the major constellations (Warrior, Mage, Thief), and the yellow are the minor ones. Perhaps it will help.

-Striker

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Nigedo
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1823713 - 09/29/03 09:40 PM

That's very impressive. The runes *are* the same.

Can someone who has visited this observatory please tell us all whether there may be an index to these constellations' positions?

Can any of the runes be interpreted at all, by knowing which constellations they relate to in the chart?


EDIT: Right, I've just been looking at 'The Rosetta Stone' section (Info and Sights/The Rosetta Stone/Serpent Constellation) on The Essential Site and I see that Cyrus the Redguard had to operate a Dwemer observatory to complete a task at some time or another.

Anyway, the positions of the runes are marked on the astral chart, that Striker posted, on the ceiling of the observatory (yes?) and I believe that each runic symbol corresponds to an image directly beneath it on the wall of the observatory (which I suspect rotates).

The wall images appear to be the same as those displayed on the wall hangings found in the Hearthfire Hall at Bamz-Amschend, only the Stros M'Kai versions seem a great deal clearer. Here is a link to a useful discussion about the constellations represented by these images.

So what we need is for someone to drop in to the observatory at Stros M'Kai and let us know which image links to which rune.

Anyone?

I would also *love* to know what the 'Book On Dwarven Lore' contains?

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1823848 - 09/29/03 10:59 PM

Ok here is my first guess, I have only looked at the Wall paintings to try and determine what Constellation they are.

The Major ones were easy. They each had a light blue underneath them, just like the chart has.

Majors - Accuracy 100%
Warrior - X17 (Sword and Shield in hand)
Mage - X10 (Has a staff in hands)
Thief - X14 (Has keys in his hands)

These I feel confident are what they are - Accuracy 80%
Lady - X4 (This one does not reveal lower private parts)
Lover - X7 (This one is mostly covered up - shows small area below the belt
Shadow - X5 (looks like a shadow creature)
Tower - X6 (looks like a tall tower)

These have minor clues in them - Accuracy 50%
Steed - X9 (Has a hoof like a horse - used to determine its steed)
Apprentice - X16 (Has symbols all over his robes, has two halo's one around his head and around his knees - this could be ritual maybe)
Golem - X13 (Looks like a golem, has three fingers per hand)

Had no clue - best intuative guess - Accuracy 10%
Ritual - X22 (Scarab with like 8 legs - don't know what constellation has a scarab as its sign, but this is my closest guess, note: ritual was only one left so it was the only basis for me to place as Ritual)
Lord - X15 (This is truely a weird painting, looks like a huge foot supporting a crystal ball with two people on the right and left of a person who looks like they have a crown on their head)


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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1823859 - 09/29/03 11:05 PM

Some of the wall paintings in Redgaurd are exactly like the tapestries in Morrowind. I'll be searching for those and post those as soon as I find them.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1823940 - 09/29/03 11:50 PM

Ok skip the tapestries. If you have Tribunal check these out. Same as the pictures in the Redgaurd game except for its missing one.

Golem - in_dwe_slate00 (has three fingers though cut off in tribunal picture, looks like a golem)
Lover - in_dwe_slate01 (look closely at lower extremities, she is showing it off)
Apprentice - in_dwe_state02 ( looks like one, could perhaps be ritual)
Lady - in_dwe_slate03 (because other one is the Lover)
Mage - in_dwe_state04 (because in Redguard it had a light blue sybol underneath it, and it was holding a staff. Though it looks like the tribunal picture has the staff cut off)
Shadow - in_dwe_state05 (looks like one)
Scarab(Ritual) - in_dwe_state07 (boogles my mind)
Thief - in_dwe_state08 (hands are cut off from the painting but this is definitly the thief - has keys in both hands)
Tower - in_dwe_state09 (looks like one)
Steed - in_dwe_state10 (Hoof at bottom of picture)
Warrior - in_dwe_state11 (100% accurate here)

Although I can not show you the funky picture of the Lord that I guessed earlier there is a Slate for the Snake/Serpent sign - in_dwe_state06 (If you look closely at it in the light, the bottom portion is exactly a snakes head)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1824246 - 09/30/03 03:14 AM

Made this little website so you can see what Sign is has the Dwemer Sign underneath it.

Unfortunatly I could not find one of the pictures in the Morrowind game yet. So no luck there, its a very puzzling one I might add.

Take a look here.

http://hometown.aol.com/wizrdaegis/myhomepage/DwemerSigns.html

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1824292 - 09/30/03 04:15 AM

Quote:

That's very impressive. The runes *are* the same.

Can someone who has visited this observatory please tell us all whether there may be an index to these constellations' positions?

Can any of the runes be interpreted at all, by knowing which constellations they relate to in the chart?


EDIT: Right, I've just been looking at 'The Rosetta Stone' section (Info and Sights/The Rosetta Stone/Fix the Observatory) on The Essential Site and I see that Cyrus the Redguard had to operate a Dwemer observatory to complete a task at some time or another.

Anyway, the positions of the runes are marked on the astral chart, that Striker posted, on the ceiling of the observatory (yes?) and I believe that each runic symbol corresponds to an image directly beneath it on the wall of the observatory (which I suspect rotates).

The wall images appear to be the same as those displayed on the wall hangings found in the Hearthfire Hall at Bamz-Amschend, only the Stros M'Kai versions seem a great deal clearer. Here is a link to a useful discussion about the constellations represented by these images.

So what we need is for someone to drop in to the observatory at Stros M'Kai and let us know which image links to which rune.

Anyone?

I would also *love* to know what the 'Book On Dwarven Lore' contains?




My brother had a copy of the game. So I'm playing it on his old computer, mine won't work with it cause its XP (won't allow hard disk to be shared or something like that). But at the Essential Site, if you look at the picture with the Constellation Signs on the wall, you will notice a little plague underneath each Signs Tapestry. Thats where I got the Dwemer Symbols for each Constellation Sign.

The book is very odd, It does have symbols in it, just the graphics make it hard very very hard to read. For each symbol there is a small paragraph describing it. The paragraph is actual words, if someone has an older Vodoo card, they might be able to actually read whats in this book. I can barely make it out on the other computer. Though I might try it, I actually made out 1-2 words in the Firmament when I rotated the book a certain way.

I haven't finished fixing the observatory and haven't been to the dwarven ruins yet. I'll post what the book does and maybe more information after i've completed fixing the Observatory.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1824342 - 09/30/03 05:14 AM

There is so much that may be learned from the observatory at Stros M'Kai and the books that Cyrus must refer to that I am amazed that there have been no better attempts to catalogue this information before now.

I have examined the available pictures and they only offer a tantalising glimpse of what may be studied.

I must hope and appeal for someone to compile a complete survey of the observatory, with pictures of all of its wall hangings, charts and symbols, noting the positions in which they all occur, and publish their findings soon.

If it is at all possible, the books that Cyrus must refer to should be published in their original entirety as well.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1824361 - 09/30/03 05:31 AM

Aquiantus,

I referred only to your last post when I replied above and I have only just seen the other excellent work you have done.

Thank you so much for cataloguing the Dwemer slates from Bamz-Amschend.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1824406 - 09/30/03 05:58 AM

Quote:

Ritual - X22 (Scarab with like 8 legs - don't know what constellation has a scarab as its sign, but this is my closest guess, note: ritual was only one left so it was the only basis for me to place as Ritual)



Quote:

Scarab(Ritual) - in_dwe_state07 (boogles my mind)




The Scarab is the Dwemeri symbol to represent Lorkhan, refer to The Definitive Guide to Dwemer at Aldrien's Chalice.

As such, some have conjectured that it is also used to represent the 'Ritual' constellation, since the highest form of Dwemeri ritual centred upon the use of Lorkhan's Heart.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1824531 - 09/30/03 07:29 AM

hehe Ok I found the one I call the Lord but its puny tiny. Its in the link you just provided. I'll update the website so you all and squint your eyes at it.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1825894 - 09/30/03 07:56 PM

I believe that I have been able to derive the meanings of the constellational symbols and images.

Using the constellational chart on UESP, I have cross-referenced the position of the symbols with the known order of the constellations' seasons as described in 'The Firmament'.

(Also see The Elder Scrolls Calendar.)

My reasoning is that 'The Firmament' tells us the month for each constellation, when the sun ascends in its part of the sky, and thereby we can know the relative positions of the constellations.

Based upon this (and providing that the Dwemer recognised the same constellations ), the images and runic symbols within the observatory at Stros M'Kai must occur in the same order as the constellations are described in 'The Firmament' and we can therefore interpret their meaning by their positions as they appear on the star chart.

This then led me to compare my results with Aquiantus' research linking the slates from Bamz-Amschend to the symbols that he has recorded from the Stros M'Kai observatory walls and floor.


Here are the combined results:-
Code:
Pos	Month		Constellation	Rune	Slate


9 Morning Star Ritual (M) X15 -

10 Sun's Dawn Lover (T) X04 03

11 First Seed Lord (W) X16 02

12 Rain's Hand MAGE X10 04

1 Second Seed Shadow (T) X05 05

2 Mid Year Steed (W) X22 07

3 Sun's Height Apprentice (M) X13 00

4 Last Seed WARRIOR X17 11

5 Hearthfire Lady (W) X07 01

6 Frostfall Tower (T) X06 09

7 Sun's Dusk Golem/Atr (M) X09 10

8 Evening Star THIEF X14 08


Notes: The runes appear on the Stros M'Kai constellation chart in the order shown here, running clockwise. The 'guardian' constellations (highlighted here in yellow) are marked on the chart in blue, as already noted previously.

Edit: I have updated the table above to display the positions of the runes that represent the constellations as they appear on the Stros M'Kai star chart.

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Edited by Nigedo (09/30/03 10:57 PM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1825989 - 09/30/03 08:45 PM

Wow thats pretty awesome. Great work there

Here is more info on the order and direction I found the pictures on the walls in Stros M'kai and the directions and order in Bamz-Amschend.

Also I have sketched some medeocre Orbits to chart the Warrior, Thief and Mage rotation on the starmap. It raises the possibility that Scarab is Lord and that the weird picture is Ritual.

http://hometown.aol.com/wizrdaegis/DwemerAstro.html



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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826047 - 09/30/03 09:18 PM

This is really interesting, and I would be very happy to host the final report of this research in TIL. Keep working guys, this is great... finally there's some development in translating dwemer symbols. (Five trophies for you all)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826085 - 09/30/03 09:36 PM

I'm not sure about your orbit ideas, Aquiantus.

I think that the planetary 'eyes' of the guardian constellations (Akatosh, Julianos and Arkay), to which you are referring, must remain in fixed positions relative to their own constellations and the others, so that they can be interpreted as forming a permanent part of that constellation.

I assume from this that their orbits keep perfect pace with the rotation of the sky as a whole.

On a slightly separate note, I have also observed that the three concentric tiers shown on the Stros M'Kai star chart illustrate the spheres of protection of the three guardian constellations.

Each of the lesser constellations is defended by the guardian constellation of that tier, which further supports their interpretation as I have described.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1826123 - 09/30/03 09:50 PM

Yeah I think your right about that, now that I think about it I don't think they could orbit like that.

Though I would like to find out how those three gaurdians protect their three charges. Like maybe the outer ring is slow and as you get closer the second ring moves faster and the other moves even faster. Or maybe the inner ring could move in the opposite direction or something. Don't know if thats possible.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1826328 - 09/30/03 11:27 PM

Quote:

I believe that I have been able to derive the meanings of the constellational symbols and images.

Using the constellational chart on UESP, I have cross-referenced the position of the symbols with the known order of the constellations' seasons as described in 'The Firmament'.

(Also see The Elder Scrolls Calendar.)

My reasoning is that 'The Firmament' tells us the month for each constellation, when the sun ascends in its part of the sky, and thereby we can know the relative positions of the constellations.

Based upon this (and providing that the Dwemer recognised the same constellations ), the images and runic symbols within the observatory at Stros M'Kai must occur in the same order as the constellations are described in 'The Firmament' and we can therefore interpret their meaning by their positions as they appear on the star chart.

This then led me to compare my results with Aquiantus' research linking the slates from Bamz-Amschend to the symbols that he has recorded from the Stros M'Kai observatory walls and floor.


Here are the combined results:-
Code:
Pos	Month		Constellation	Rune	Slate

9 Morning Star Ritual (M) X15 -

10 Sun's Dawn Lover (T) X04 03

11 First Seed Lord (W) X16 02

12 Rain's Hand MAGE X10 04

1 Second Seed Shadow (T) X05 05

2 Mid Year Steed (W) X22 07

3 Sun's Height Apprentice (M) X13 00

4 Last Seed WARRIOR X17 11

5 Hearthfire Lady (W) X07 01

6 Frostfall Tower (T) X06 09

7 Sun's Dusk Golem/Atr (M) X09 10

8 Evening Star THIEF X14 08


Notes: The runes appear on the Stros M'Kai constellation chart in the order shown here, running clockwise. The 'guardian' constellations (highlighted here in yellow) are marked on the chart in blue, as already noted previously.

Edit: I have updated the table above to display the positions of the runes that represent the constellations as they appear on the Stros M'Kai star chart.




I built alittle star chart to look at. Its just a rough draft that I finished so its not perfect yet. Like numbers aren't even and such. But this will provide a chart for those who need to see it to understand like myself Based on Nigedo's information we are 95% positive this information is correct. Take alook for yourself. If you have sugestions how to improve the map let me know. Its just a rough draft right now.

http://hometown.aol.com/wizrdaegis/DwemerAstro.html

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826368 - 09/30/03 11:53 PM

what if the dwemer didn't have the Same guardian consTellations As the ones we know. what if theiRs were the lOrd, the ritual, and the toweR. what if there was more to the constellations than just Perceived Holes in oblivion. whAt if I wasN't to tired to explain mySelf.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826374 - 09/30/03 11:56 PM

OK here is what happens when I open the door to the Dwemer Ruins. Cyrus translates the Dwemer Language on the Door and says this.

Shahbth ih awerk. Stuh ndah bthahhrk. Awerd sheh hhhmzrteh.

It was pronounced

Shay-bish aye e-work. Stew m-da ba-thark. A-word shay alm-rock-tah.

The symbols on the Left Door where

X22 X13
X06 X19
X11 X24

On the Right Door it seemed to be a mirror image of the left door
where it looked like a backwards X13 which came first and then the X22.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1826388 - 10/01/03 12:03 AM

Quote:

what if the dwemer didn't have the Same guardian consTellations As the ones we know. what if theiRs were the lOrd, the ritual, and the toweR. what if there was more to the constellations than just Perceived Holes in oblivion. whAt if I wasN't to tired to explain mySelf.




Well I do think that they have different names to their constellations then what we know now. Like the Mage would have been maybe Architect, and Golem could be Centurion, Ritual could have been Contruction. Stuff like that cause they had a totally different society.

Edit: To answer your question the pictures in Stros M'kai had a light blue symbol for the Guardions underneath them. Looking at the pictures you could easily see the keys in the Thiefs hand, the Staff in the Mage hand, the Sword and Shield in the Warrior hands.

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Edited by Aquiantus (10/01/03 12:07 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826447 - 10/01/03 12:43 AM

Here's a more detailed, or indepth look at this.

From the Months of the Year
found here http://til.gamingsource.co.uk/calendar.shtml

"January Morning Star
February Sun's Dawn
March First Seed
April Rain's Hand
May Second Seed
June Mid Year
July Sun's Height
August Last Seed
September Hearthfire
October Frostfall
November Sun's Dusk
December Evening Star "

And from the information in the Firmament which says what Sign is in which season.
found here http://til.gamingsource.co.uk/mwbooks/firmament.shtml

"The Warrior's own season is Last Seed
The Mage is a Guardian Constellation whose Season is Rain's Hand
The Thief is the last Guardian Constellation, and her Season is the darkest month of Evening Star
The Lady is one of the Warrior's Charges and her Season is Heartfire
The Steed is one of the Warrior's Charges, and her Season is Mid Year.
The Lord's Season is First Seed
The Apprentice's Season is Sun's Height
The Atronach (often called the Golem) is one of the Mage's Charges. Its season is Sun's Dusk.
The Ritual is one of the Mage's Charges and its Season is Morning Star.
The Lover is one of the Thief's Charges and her season is Sun's Dawn.
The Shadow's Season is Second Seed.
The Tower is one of the Thief's Charges and its Season is Frostfall."

And we know which Three are the Gaurdians because only those three were designated with the symbol underneath them in light blue. The others did not have light blue, it was yellow. So out of 12 Constellation Pictures at Stros M'kai only 3 had light blue Dwemer Runes/Symbols underneath them.

The only hardest part was to find out the Pictures meaning of the Thief and the Warrior. At first I could not decide cause they both looked strong like warriors, but then upon closely examining one I noticed his hands in Stros M'kai had keys in both hands. That made it easy to figure out which ones we today call Mage, Thief and Warrior.

From that information I guessed on the rest to determine what they were, then Nigedo fit the puzzle together by teaching us that the Firmament and the Star Chart all fit together without a mistake.

That means the Symbols, the Starchart, the Seasons and the Constellation names are all confirmed as being true in this chart here.

http://hometown.aol.com/wizrdaegis/DwemerAstro.html

I didn't get it at first either. But take another look, we know what Constellation Sign goes to what Season based on the Firmament. We know what Seasonal Month comes first from the Calender. We know the three Pictures of the Thief, Mage and Warrior in Stros M'kai connect perfectly to the Starmap from Stros M'kai because each has light blue Dwemer Runes underneath. When you put it all together Nigedo's Information and what Dwarven Rune relates to the Guardians and then plug it into the Starmap it all matches up perfectly.

So I stand behind this as being 95% correct right now. (I may have made clerical errors somewhere though)


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Edited by Aquiantus (10/01/03 12:53 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826697 - 10/01/03 05:06 AM

Ok I updated the Dwemer Signs webpage. It now has the correct Names under each sign based on the Star map chart I made. It also now has pictures from the Observatory in Stros M'kai.

http://hometown.aol.com/wizrdaegis/myhomepage/DwemerSigns.html

Very interesting things to note. Alot of Signs in the modern time is different from the Signs in the Dwemer time.

For instance they were anti-magical by nature. So Apprentice would be maybe an Armorer clad which we believed to look like a Golem. Take a look you'll be suprised by some of the findings.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826727 - 10/01/03 05:32 AM

Here's the problem with our theory though.

In Redgaurd I spoke to a guy named Coyle whom i'm supposed to help out. Here is the information he gave on the signs.

Coyle tells of the three circles of the heavens, and of the three guardians that protect their three charges, each to its own circle.

Coyle recited the verse concerning The Guardian Warrior - Strong Warrior charges, Steed prancing, Lady dancing, Lord advancing.

Coyle recided the verse concernting The Guardian Mage - Wise Mage orders, Apprentice learning, Ritual turning, Golem burning.

Coyle recited the verse concernting The Guardian Thief - Clever Thief watches, Lover sighing, Shadow lying, Tower defying.

Which then puts a big monkey wrench into the theory because If the Lover is Sighing and the Lady is Dancing then we have the pictures mixed up based on that.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826820 - 10/01/03 07:21 AM

Oh Aquiantus,

The pictures from Stros M'Kai are so much clearer. It is so easy to see the Thief now, with his keys and hooded face. Well done! How did you manage to take screenshots of them?

And 'The Ritual'.. how bizarre. It almost looks like some kind of mechanists' council meeting - the members arranged in large machine.

I agree that some of the pictures relate to unexpected constellations, but the research is sound and the runes most certainly are what we say, of that I am 100% certain.

It is possible that the devs used the wrong pictures in a couple of instances, e.g. Lady and Lover, Lord and Apprentice... but the meanings of them are correct as they stand and as we must accept them to be.

Quote:

when I open the door to the Dwemer Ruins. Cyrus translates the Dwemer Language on the Door and says this.

Shahbth ih awerk. Stuh ndah bthahhrk. Awerd sheh hhhmzrteh.



Ah, now that is very interesting and I am sure will prove important.

If you have now been able to take screenshots from Redguard, could you publish the contents of all books that Cyrus refers to? Or could you just type out the content? Sorry, I know it's a chore, but we must not overlook anything of possible relevance.

Edit: I have just noticed that in the image of 'The Mage' from Stros M'Kai, it is much easier to see that he appears to be connected to out of sight machinery by leads attached to his head. This reminds me very much of the situation that the Neravarine discovered Sotha Sil to have been in.

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Edited by Nigedo (10/01/03 07:42 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826840 - 10/01/03 07:40 AM

Ok here's the deal. I think someone screwed up the placement of the pictures in the Observatory. The Rhymes do not correlate to the pictures very well. Basically the lover and Lady pictures are wrongly placed in the Observatory, the Steed and Golem are wrongly placed. Some of the others might be aswell.

So here is some information that may spark a debate on rather or not it was a screw up.

From m0use.net

http://www.m0use.net/~crodo/tips/rg/serpent04sp.html

"Truth be told, I have no idea how the information in Ffoulke's Journal relates to the school rhyme and the pictures in the observatory. I kept trying all three positions for each constellation until I found the sucker.

I began with an F9 quick save before selecting an image and riding the pedestal up to the telescope. I would then look at the star map at the location for all three settings. If I didn't see the snake, I would leap off the ledge and fall to my death, do a quick restore, and then try the next setting.

There's obviously something I don't understand here. If someone could please explain to me how things are related, I'd appreciate it very much. Unfortunately, I just dumbed my way through this one and got lucky. "

Simple answer is, someone screwed up the pictures, so some will not relate. Therefor Pictures placed in Morrowind or Tribunal may be designated wrongly because this is wrong. For instance Morrowind could very well have the Lady as the Lover while Redguard has it backwards, or vice versa.

The thing is Coyle's Rhyme is definitly saying that the Golem is burning and the Lady is dancing and the Steed and prancing. So some of the pictures are wrong cause they aren't doing that in the pictures in the Observatory.

So what if we are wrong about our theory. If we are wrong then the Rhyme is wrong. It says that the guardians protect its circles. If you were to switch the lover and lady then the Guardian would not longer rotate in a circle but a oval.

I had three oval orbits of the three starmaps before based on the Rhyme. I decided that was wrong because other information from the firmament proves otherwise. Even so the Rhyme is still half right with our theory. It says they guard the circles. Inside each of those circles if you look at the starmap is in its ring. If one is outside of its ring then it would cease to be a circle.

Conclusion - some pictures are wrongly placed.



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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826843 - 10/01/03 07:52 AM

Aquiantus, I can understand your concern, but the evidence to suppport the interpretation of the runes and pictures is overwhelming.

If (and it is undecided) the developers confused the positions of a couple of pairs of images, then it does not change their interpretation as they now stand, nor does it affect interpretation of the constellations' positons on the star chart, nor the Dwemeri runes that represent them.

The runes simply cannot be interpreted if their meanings are different from those we have given, which would make a nonsense of the developers' clues to deciphering the chart.

Work again from the guardian constellations (which are obviously correct ) and you will soon see that the other images can only represent the constellations we have agreed.

Coyle's poetry does not appear to be an accurate description of the images that represent the constellations; none of the images appears to be 'burning', and it is plausible that the the poetry is only intended to help you to remember the names of the constellations and not to relate directly to how they are represented by the Dwemer.

On reflection, I think that the only two images that may be out of place are The Lady and The Lover. The Lord does make sense, since I notice that he has the runes for all of the other constellations scribed on his robes, representing his theoretical lordship over them. And The Apprentice is trying out the armour that his master, The Mage, has constructed.

The images and poetry signify little in helping Cyrus to overcome this puzzle, since all that is required is to understand the relative positions of the head and tail of The Serpent (as witnessed through the telescope) and place the stones in relation to the correct runes. This can all be established by noting the rune that represents the constellation where The Serpent is discovered.

So, don't be alarmed. We are entirely correct as we have presented our findings (barring the sole possibilty that you have noted the positions of the images in relation to the runes incorrectly, which I very much doubt. )

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1826849 - 10/01/03 08:03 AM

Quote:

Aquiantus, I can understand your concern, but the evidence to suppport the interpretation of the runes and pictures is overwhelming.

If (and it is undecided) the developers confused the positions of a couple of pairs of images, then it does not change their interpretation as they now stand, nor does it affect interpretation of the constellations' positons on the star chart, nor the Dwemeri runes that represent them.

The runes simply cannot be interpreted if their meanings are different from those we have given, which would make a nonsense of the developers' clues to deciphering the chart.

Work again from the guardian constellations (which are obviously correct ) and you will soon see that the other images can only represent the constellations we have agreed.




I 100% agree. Its either a few misplaced paintings and the Rhyme is incorrect due to it or the Rhyme would still be incorect if we are incorect (since all the evidence but this leads to it). Leading to a paradox that brings us back to we are correct.

Anyhow the Dwarven Runes are correctly translated, but this leads to a more pressing question I now have on my mind. Are there mistakes in the Dwemer Language? Could it be rubbish in the Egg and Meta books? Without the proper paintings how do we intepret what the Dwemer would have called that Rune? The guardians are the only ones absolute, the tower and shadow seem to be aswell but none of the others. This cuts alot of the "keys" from figuring out the dwemer language.

It should be adressed to them and I would think they would fix it and/or let us know what Paintings are meant to be what or what the Rhyme should have said.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826858 - 10/01/03 08:16 AM

Sorry, Aquiantus, I edited my last post and said much more.

I don't think that the very few possible errors in placing the images affects the interpretation of the runes' meanings at all.

The Apprentice is still The Apprentice, The Lover still The Lover, regardless of the pictoral image used to represent them.

We can, of course, postulate about the Dwemeri understanding of these constellations' spheres of influence, but the real issue is how is it that these runes are applied both in common language and to represent these constellations?

It is far too easy to get ahead of ourselves and begin to see problems that are not yet ready for consideration.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1826866 - 10/01/03 08:31 AM

Quote:

Sorry, Aquiantus, I edited my last post and said much more.

I don't think that the very few possible errors in placing the images affects the interpretation of the runes' meanings at all.

The Apprentice is still The Apprentice, The Lover still The Lover, regardless of the pictoral image used to represent them.

We can, of course, postulate about the Dwemeri understanding of these constellations' spheres of influence, but the real issue is how is it that these runes are applied both in common language and to represent these constellations?

It is far too easy to get ahead of ourselves and begin to see problems that are not yet ready for consideration.




I tried print screen on the books, wouldn't let me do that. However the symbols inside are completely different then any other in the Dwemer Language. Which leads me to conclude it is giberish, which also leads me to making the determination that the Dwemer Language is in itself giberish.

For instance pipes on the wall are both fowards and backwards. The language is both written from left to right in some instances and from top to bottom in other instances.

If it is written from top to bottom the first Symbols of the Egg or Meta would not make sense cause they are spaced apart. We know they aren't numbers cause some of them would equal the Constellation sign.

We see symbols like whats on the Doors that are both written on the left side correctly and then on the left door where it is inverse (as if a mirror image) The words that come out are 9 in total plus 3 periods. If the backward symbols actually meant a period, then which ones are the period, surely 3 different symbols are not periods. If it was only translated from the 6 corect symbols on the right door then how does each symbol equal a word and a half, how does the last symbol equal a word and a half plus a period.

So I'm heavily leaning towards, its giberish.

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Edited by Aquiantus (10/01/03 08:31 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826878 - 10/01/03 08:40 AM

Quote:

I tried print screen on the books, wouldn't let me do that. However the symbols inside are completely different then any other in the Dwemer Language.



How many books are there? What are their titles?

Is there any part of them that is written in Tamrielic (English) that you could type out and publish?

Quote:

We see symbols like whats on the Doors that are both written on the left side correctly and then on the left door where it is inverse (as if a mirror image).



Could you publish screen shots of this, so that we can look at it together?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1826896 - 10/01/03 08:52 AM

You can see it here.

http://hometown.aol.com/wizrdaegis/DwemerRunes.html

There's only like 5 books. Ones Firmament, Dwarven Lore, Elven Artifacts vol 3, Redguard Heroes.


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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1826924 - 10/01/03 09:12 AM

What is written in the 'Dwarven Lore' book? Is there *anything* that you can share about it?

Thank you for creating the page with examples of Dwemer writings on various objects.

Actually, I find it reassuring to note that the same runes are used repeatedly across all of the examples you have provided.

If Dwemer runes are used in different directions then this is just further information to be considered and does not preclude meaning.

Why the specific runes that are used to represent the constellations also appear in writings and what their true meaning could be is still open to debate, as is the vast majority of the evidence.

Don't lose heart, we have made some incredibly useful progress and *any* progress with the Dwemer language is exceptional.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1827353 - 10/01/03 01:44 PM

The mirror image of a letter is not always going to be false. With the Dwemer language, I have noted that many runes have a mirror image as well.

PS: The constellations were most likely the basis for the runes. They stared out as hieroglpyhs, and eventually become phonetic.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1828396 - 10/01/03 10:10 PM

I have begun to use the Telescope. And the telescope has three positions. Each position is a quadrant of the guardians designated by their sign when I turn a wheel on the machine. So far our work is confirmed true by this. I am taking screens of the stars as I see them in the telescope. I will note any mistakes if I come across them but I am half-way through cataloging it.

Also the books, I had to hand write the books as it would not let me screenie it during the menu mode. So I have drawn it on paper as it looks. I will also provide the information the bookseller says and what Cyrus says as he picks it up. I have to scan them into the computer as pictures, so it is my hand writing with pictures as best I could draw them. In the dwemer book, the paragraphs displaying each symbol was unreadable to me. So It will only have the Runes inside and some scribbly lines to denote the paragraphs.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828723 - 10/02/03 01:29 AM

Ok a new webpage is up. It is another list of the Constellation signs, only the difference is, this one is not the pictures on the wall, but actual pictures from viewing in the Dwemer Observatory Telescope. Also in the telescope it had a Dwemer Rune for each sign as I looked at it, the rune is in the upper left hand corner of each picture. You can click on the images for larger size.

http://hometown.aol.com/wizrdaegis/DwemerAstronomy.html

Also this confirms more that we have got it right. Each of them is under a Quadrant that I had to set in the Telescope machine to view. If you download the images you'll notice a Q1, Q2 or Q3 at the end of their names. This is because that is where I screen shot them. Q1 being Thief Quadrant, Q2 being Mage Quadrant and Q3 being Warrior Quadrant.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828750 - 10/02/03 01:49 AM

Here are the books (Dwarven Lore, Elven Artifacts, Firmament), they are hand written and hard to make out. These where hand written from the game Redguard by me. I could not take screen shots in the menu mode. I will type out what they mean later on. But if you must read them now, either download them and zoom in on them with your graphic program or try to read whats in the book from the website.

http://hometown.aol.com/wizrdaegis/Books.html

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Edited by Aquiantus (10/02/03 01:50 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828790 - 10/02/03 02:21 AM

Ok here is the Information on the books.

Cyrus Speaks to J'ffer about the books.

=====

You recommend Favoril's Dwarven Lore?

Marabar Sul's Ancient Tales of the Dwemer is more comprehensive,
but hard to come by, alas, and a weighty tome, too at 16 volumes

=====

What do you think about Ffoulke's Firmament?

Less Ambitious than Yoonkarl's published studies and less
concerned with comparative atrology. Though a decidely human
take on the stars of tamrield, Ffoulke's firmament is not without
it's own virtues. J'ffer can part with it, then for 36 gold.

=====

what do you know of this Legendary Flask?

Legends surround it, but J'ffer is sure the flask is real.
Scribes of ancient Lillandril record its discovery -- yes,
the flask is not of elvish make, despite what you may read.
They found it, used it, and lost it, but its creator is unknown.

What makes the flask so valuable?

Here we have only legend to guide us. Stories tell of the high wizard
of Valenwood himself defeated by a stable-boy armed only with the flask.
Exaggeration, surely, but still a kernel of truth -- and anti-magic device
of no small power.

It sounds like the flask may absorb magic.

Perhaps. That would explain why no mage has ever been able to detect its location.

====

Cyrus picks up the books from the shelves and this is what he says are in them.

====

Elven Artifacts v. III

This book on Elven Artifacts Details the flask of Lillandril, an ancient flask with
the ability to absorb magic. The flask was supposedly shipwrecked with its founders off the coast of Stros M'Kai sometime during the first era. One of the sections has a map notation, maybe someone can make a map.


====

Ffoulke's Firmament

It says here that the stars of Tamriel are divided into thirteen constellations. Three of them are the major constellations. The guardions, which protect the minor ones, their charges, from the thirteenth constellation, which is the Serpent. Each Guardian has three charges a piece, and are only on guard during their paticular season. The current season is presided over by the Warrior.

====

Favoril's Dwarven Lore

This book on Dwarven Lore reveals that the dwarves were destroyed long ago by the dark elves. There is one interesting passage which translates the Dwarven Language which bears a slight resemblance to elven.

====

What the books say Inside them -

Ffoulke's Firmament

pg 1

<Picture of Warrior Constellation>

Active from Sun's Height to Hearth Fire

The Warrior is a Guardian Constellation, and thus protects his Charges from the Serpent during his Season. His Charges are the Lady the Steed, and the Lord. Minor Constellations which share his Quadrant of the Heavens

pg 2

The Serpent threatens Different Charges during Different Seasons, and the Warrior's very aspect will change according to the Times. If, for example, his Lady is being threatened the Warrior will seem as if he is looking to his left,

<pictures of Lord, Lady, Steed constellations>

Eyes blazing towards that part of the sky wherein she resides. Thus, to find the Serpent during the Warriors Season look to where he looks for that is where the Coiled Beast is active.

====

Elven Artifacts v. III

pg 1

of Lillandril, a magical flask discovered during the 1st era of Tamriel (c. 11470)
by a group of Elves living in Lillandril, a port city on the Northern shore of
Summerset Isle. Upon learning that the

<picture of flask>

flask had the mervellous property at being able to
absorb magic of any persusion, the founders realized their importance in the world and spread word of their discovery. They performed various favors for the Barons of Summerset Isle, keeping the magical powers of the Wood Elves of Vallenwood in check

<picture of a region with map notations>

Eventually the founders, worried that Wood Elf assassins may kill them and take the flask, left Summerset Isle for the City of Daggerfall. In High Rock, where

pg 2

they hoped to buy their safety from the Clan Diremni, to live in secret protected by the Diremni.
Whilesailing from Summerset to High Rock they were shipwrecked on the corel reef along the southern coast of what is Stros M'kai. The founders were killed and the Flask of Lillandril was lost. Stories of the flask have appeared over the ages, but it is still believed by many that it is lost somewhere on the island of Stros M'kai.

<Picture of mountains and map notations>

References linking the island to the flask occur in manuscript fragments of unknown but ancient origin held in the

private Library of Emile Dexlan at Sentinal. One piece of Lagan Text, has symbols (reproduced above) which could be interprited as map references. This has led to he theory that the location of the flask was known at some time after the founders demise.


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Edited by Aquiantus (10/02/03 02:22 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828850 - 10/02/03 03:30 AM

Fascinating stuff guys

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828919 - 10/02/03 04:34 AM

What is Stros M'kai?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1828947 - 10/02/03 05:01 AM

Quote:

What is Stros M'kai?




Its a small Island where the game Redguard takes place. The location is located South West of Hammerfell.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1828987 - 10/02/03 06:04 AM

Ok made a small discovery into the Dwemer language based on what we do know.

The Airship plans have these four symbols on them.

Ritual
Shadow
Lady
Golem

The meaning partial translation would be

"Construct that floats and is a ship transport." Or
"Mechanical Floating Ship Transport/Vehicle"
Possibly even "Designs/Plans for Floating Ship Transport"

You can see it here. http://hometown.aol.com/wizrdaegis/DwemerRunes.html I have marked the ones I recognized. I haven't done them all yet but this was a pretty good indication of their language.

Now the arguement on why I came to that conclusion.

1. The Ritual, the Dwemer didn't have rituals, by nature they were very mechanics not spiritualists. So construction/repairing/designing/mechanical would be what they would hold as dear as a ritual/prayer to spiritualists.

2. Shadow - Shadows have the ability to float, follow and drift.

3. Lady - Often refered to as something that carries something, as in a woman that carries a child does. Mother is often used as things that are designed to carry people like transports. So its meaning in the phrase would be ship to us.

4. Golem - a device that is used that moves and transports people. If you look at the Golem picture in the Astrology page you'll notice a small man sitting inside a machine. This is used as a vehicle or transport by the Dwemer.

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Edited by Aquiantus (10/02/03 06:24 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829010 - 10/02/03 06:53 AM

Also note: The Airship plans and the other "golem" plans were found next to one another. In another room I found the Huge octagon shaped shield. All three have the Ritual, Shadow, Lady, Golem on them going down.

Later on as I'm walking along just outside the ruins, I noticed that there was an Airship guarded by a ton of guards. Atleast 10 on the way to get to it.

This makes it a notworthy find in the Dwemer language and I'm sure those two plans found right next together and the shield have very much to do with the contruction of that Airship. There isn't another Dwemer ruin anywhere for hundreds of miles, and it is highly unlikely that the ship was brought over from another place. Since we know the Governor had just recently sent tons of guards to this one ruins to find some artifacts, it was a recent discover by them and came from those Dwarven Ruins.

So not only do we know that the Symbols are not letters, they are actual words/meanings of words. We also know now that their language could mostly be written from top to bottom. Atleast in Redguard it was written from top to bottom.

Since they are words/meanings the Dwemer Runes that are placed backwards may actually mean the opposite of that word/meaning.

It is still unclear to me if those 4 runes put together mean just one word Airship as if a Heiroglyph or if in fact they are four seperate words that mean the same approximatly.


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Edited by Aquiantus (10/02/03 07:02 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829027 - 10/02/03 07:18 AM

Here's something to mule over aswell.

On the Stros M'kai Dwemer Doors it has the Steed then Apprentice next going from left to right. If these doors where from left to right (to confuse us like we've already seen demonstrated via the pictures of constellations) and using Dwemer syllables of Shah-Bth then Steed would could be Shah and Apprentice could be Bth.

If you look at the Egg of Time, reportedly it starts with O'Bth. If you look at is as if it is written from top to bottom you see the second symbol is also the Apprentice. This would mean it is Bth.

Thats if it is written down, this is only speculation right now.

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Edited by Aquiantus (10/02/03 07:21 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829040 - 10/02/03 07:27 AM

Quote:

Quote:

What is Stros M'kai?




Its a small Island where the game Redguard takes place. The location is located South West of Hammerfell.




Is Redguard one of those cellphone games?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1829048 - 10/02/03 07:34 AM

Its a previous Elder Scrolls game kinda like Daggerfall but alot less known.

Edit: If you wanna try it out go to the Past Games forum just below this one. There's a sticky there with demo's, its an ok game but its an oldie so graphics aren't very pleasing. And its super small Island, so it mostly talking to people figuring out quests. Its main town is about as big about the size of Ald-ruhn. And its the only city on this small island. So its pretty small land mass wise.

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Edited by Aquiantus (10/02/03 07:37 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829049 - 10/02/03 07:35 AM

Quote:

Its a previous Elder Scrolls game kinda like Daggerfall but alot less known.




Where to get it?
Must have, must, must, must!!!

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1829060 - 10/02/03 07:43 AM

I better warn you though, the demo requires a 3dfx card to use. But, the game isn't very well know if you actually wanted to buy it, I would probably get it from a store that special orders it for you. Shouldn't be much, the full version will work without the 3dfx.

Also if you have XP, 2000 or NT I don't think it will run, had to use my old bro's computer to run it with a Nvidia card and win98 cuase my XP machine wouldn't allow it to run, something about it not wanting to give access to the hard drive for the game.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1829154 - 10/02/03 09:16 AM

QuiTu,

For further information about Redguard ;

TES Past Games forum

Redguard Official Site

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829164 - 10/02/03 09:26 AM

Quote:

If these doors where from left to right (to confuse us like we've already seen demonstrated via the pictures of constellations) and using Dwemer syllables of Shah-Bth then Steed would could be Shah and Apprentice could be Bth.

If you look at the Egg of Time, reportedly it starts with O'Bth. If you look at is as if it is written from top to bottom you see the second symbol is also the Apprentice. This would mean it is Bth.



Yes, I noticed this too. Very, very interesting. I agree that this may be one way of interpreting the use of the constellational glyphs in written language, by treating them as representing sounds such as 'BTH'.

A similar idea is used in the Tribunal's names, where 'Vivec' is derived from the pronunciation of the daedric 'V' which is 'vehk', hence 'v-vehk'.

We could refer to Vireyar's post earlier and attempt to identify some of the possible sounds associated with the other constellational glyphs.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829172 - 10/02/03 09:34 AM

Quote:

The Airship plans have these four symbols on them.

Ritual
Shadow
Lady
Golem

The meaning partial translation would be

"Construct that floats and is a ship transport." Or
"Mechanical Floating Ship Transport/Vehicle"
Possibly even "Designs/Plans for Floating Ship Transport"



This really is excellent logic and a very good first attempt to translate by using these glyphs.

I think that there may be a lot of merit in taking this approach. We should try to look at other possible applications of the glyphs as well, though, such as representing sounds that link to form words with arbitrary meanings, as we have briefly discussed.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1829201 - 10/02/03 10:03 AM

Hey didn't notice this before but take alook at the Lord with the Serpent in it. Down below is a Dwarven Rune similar to a V awesome. And the Warrior also has another Rune in the telescope view. It looks like that symbol with his symbol might mean that it is that Season or something. Interesting.

Also, click on the pictures to enlarge them so you get a better view of the runes.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1829361 - 10/02/03 11:30 AM

You all were getting warm.... but it's getting cooler now. Back up a little bit. You are pondering symbols far too much and that will get you nowhere.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: WormGod]
      #1829382 - 10/02/03 11:52 AM

Thanks WormGod, I take your implication that the Dwemer language *can* be interpreted after all.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1830019 - 10/02/03 04:55 PM

Hello all. I'm amazed at your progress and congratulate you!!

A couple of points I've noticed: You've mentioned that in certain spots like doors and pipes, runes are reversed or mirror-imaged. Before concluding that these are new symbols or different ways of writing the language...remember that in the construction set, you could easily flip a pipe 180º and the symbols would be "wrong." Also, whoever created these objects (especially in the case of the doors that split in the middle), could have made them the short way by creating one swinging door, and mirrored it to create the other side, therefore making the runes backwards. I'm not sure if this is what you guys are referring to, and this may not matter at all, but just something I thought I'd point it out.

Secondly, I'm not sure what the picture is of, but at http://hometown.aol.com/wizrdaegis/DwemerRunes.html, on the picture just under the Hanging Gardens and Egg of Time screenshots (the octagon), there's the

Ritual
Shadow
Lady
Golem

sequence just as there is on the Airship plans. Now I don't know what the octagon is from, so I don't know if it has direct correlation with the Airship. Either way, in my opinion, the sequence seems to have a much more general meaning than anything specific to the airship. No clue as to what, however .

I don't know if I'd follow the route you've taken with taking meaning from the constellation names and turning them into language. It could seem promising as Aquaintus has shown, but you can only say so much that way with the constellation runes. Soon you might start saying, "well, in this case, Theif means [this] and Lady could mean [that], but here theif could refer to [this2]." And so on...

I hope this has been of some help and not just pointless gibberish. Good luck and I'll continue to observe closely!

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1830636 - 10/02/03 09:52 PM

Ahh if only we found the tes equivalent of a rosetta stone....
A mer can dream...

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1830655 - 10/02/03 10:05 PM

Quote:

Hello all. I'm amazed at your progress and congratulate you!!

A couple of points I've noticed: You've mentioned that in certain spots like doors and pipes, runes are reversed or mirror-imaged. Before concluding that these are new symbols or different ways of writing the language...remember that in the construction set, you could easily flip a pipe 180º and the symbols would be "wrong." Also, whoever created these objects (especially in the case of the doors that split in the middle), could have made them the short way by creating one swinging door, and mirrored it to create the other side, therefore making the runes backwards. I'm not sure if this is what you guys are referring to, and this may not matter at all, but just something I thought I'd point it out.

Secondly, I'm not sure what the picture is of, but at http://hometown.aol.com/wizrdaegis/DwemerRunes.html, on the picture just under the Hanging Gardens and Egg of Time screenshots (the octagon), there's the

Ritual
Shadow
Lady
Golem

sequence just as there is on the Airship plans. Now I don't know what the octagon is from, so I don't know if it has direct correlation with the Airship. Either way, in my opinion, the sequence seems to have a much more general meaning than anything specific to the airship. No clue as to what, however .

I don't know if I'd follow the route you've taken with taking meaning from the constellation names and turning them into language. It could seem promising as Aquaintus has shown, but you can only say so much that way with the constellation runes. Soon you might start saying, "well, in this case, Theif means [this] and Lady could mean [that], but here theif could refer to [this2]." And so on...

I hope this has been of some help and not just pointless gibberish. Good luck and I'll continue to observe closely!




Your probably right, I'm just throwing many ideas out there as I see them. I have nothing truely conclusive yet. The octogon shield did come from the same ruins as the 2 plans so it could mean something more general like maybe what the name of that stronghold was or something of that nature.

I would like to mention this cause I think it was very interesting. I don't know how this fits together with everything but take a look.

The starmap found here at http://hometown.aol.com/wizrdaegis/DwemerAstro.html

Ok on this Starmap what is interesting to note is this.

There are
36 Sectors
24 empty Sectors
12 Permanent Constellations
3 Guardians
9 Charges (lesser Constellations)
Each Circle of the Guardians has 12 Sectors

So whats related to all these? They all have the number 3 in common.

But why is 3 important? I really don't know but here are some other things that have 3 in common

and there are 36 Lessons of Vivec

http://www.whirlingschool.net/sermon0.html

Anyhow just found it fascinating that alot of 3's are in the game

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1830906 - 10/03/03 01:14 AM

You've mentioned that in certain spots like doors and pipes, runes are reversed or mirror-imaged. Before concluding that these are new symbols or different ways of writing the language...remember that in the construction set, you could easily flip a pipe 180º and the symbols would be "wrong."

I had the same thoughts, but with my internet connection having been (and still being) spotty, couldn't mention it. Difficult enough reading this thread, let alone trying to reply.

on the picture just under the Hanging Gardens and Egg of Time screenshots (the octagon), there's the

Ritual
Shadow
Lady
Golem

sequence just as there is on the Airship plans. Now I don't know what the octagon is from, so I don't know if it has direct correlation with the Airship. Either way, in my opinion, the sequence seems to have a much more general meaning than anything specific to the airship. No clue as to what, however .


Could this be "nchmarthurnidamz" (see the closing notes to Chimarvamidium)? That has four major syllables that I can tell - nch, mar, thur, ndamz. The i may have been added to improve pronunciability in Cyrodiilic (that's the common language of Tamriel, yes?). Or it could be that one rune after another rune simply has a certain sound in the middle - in Spanish Spanish (as opposed to Mexican or Latin American Spanish), a "c" in the middle of a word carries a very soft 'th" sound. It could be an unwritten rule to the language.

Nigedo: We could refer to Vireyar's post earlier and attempt to identify some of the possible sounds associated with the other constellational glyphs.

I have been trying to do this, with extremely minor success. I can identify the Shadow as its corresponding rune (X5) with a 300 degree rotation to the right, but have not had any success with the others; this was likely a fluke, especially given how simple the Shadow constellation is. The rotation of the constellations is quite possible; we can see this with a constellation that is always near the north or south pole. For instance, Cassiopoeia appears as an M or a W at different times of the year. I've also been giving some thought to the idea that some of the constellations' stars may have changed in brightness over the thousands of years since the Dawn Era to when the Dwemer disappeared in the First Era. They would still be identifiable as the same constellation, just with some minor differences.

Also, the runes represented by the constellations could have changed over the years, as Sumerian cuneiform evolved into a pictographic language.

Anyway, back to nchmarthurnidamz - Ritual, Shadow, Lady, Golem: X15, X5, X7, X9. Nch mar thur ndamz. Nigedo has already mentioned that X15 is the most common rune, and nch is a very common syllable (nchmarthurnidamz, Nchuleft, Nchuleftingth, Mzahnch, Nchardahrk, Bthanchend, Nchardumz, Bluthanch, Leftunch, Rkungthunch, Dalen-Zanchu, Nchunak, Chinzinch, etc.). Might this be a possible avenue to explore?

I'd also like to revise when I said It almost fits what I see as the most common combinations: "O _ Bth u a nd s _ ? ?" - characters X 27, 14, 8, 15, 21, 19, with the underscore being 26. The first ? is X5; the second is X18.

I think it is more likely (though I could be trying to fit data to an unproven conclusion - bad, bad form) that it is "O _ B th u a nd _ s X18". Th appears without a prefixing b quite a few times; I don't think it would be entirely unlikely to think that they had separate runes for each combination.

Aquiantus: X15 could very well be the Letter A. It could be as Vireyar suggested. It sure is used alot and its also used as one word. ... I also wanna mention really quick, I've noticed alot of U's in the Dwemer words. Perhaps that might be one of the more higher used letters.

But remember, this is the Dwemer language. The letter "a" frequently appears in Spanish/French/other Romance languages, but not for the same purposes as English. "A" in Spanish, for instance, is a preposition: "a la playa" means "at the beach".

Not that I am disagreeing with your second point, not at all - u and a do seem to be the most frequent vowels, and we don't know how many extraneous vowel sounds have been inserted into transliterations. I've seen Kagrenac referred to as Kagrnak, and it seems to have been intentionally spelled like that. Along the same vein, in my list of the most common transliterated groups: "left" could very well be "lft".

WormGod: You all were getting warm.... but it's getting cooler now. Back up a little bit. You are pondering symbols far too much and that will get you nowhere.

Encouragement from a dev is always worthwhile, vague it may be ^.^ I suppose that asking "how far back should we back up?" wouldn't help, but here goes: how far back should we back up?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1830915 - 10/03/03 01:18 AM

Sorry to interupt but I have a quick question, where did that 6 sided figure in the upper right of

http://hometown.aol.com/wizrdaegis/DwemerRunes.html

come from? Because I am sure I have seen that in Morrowind somewhere... I think on the large Dwemer crossbows that sit outside a few of their ruins. It's on the same side as the controls.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1830994 - 10/03/03 02:13 AM

Quote:

Sorry to interupt but I have a quick question, where did that 6 sided figure in the upper right of

http://hometown.aol.com/wizrdaegis/DwemerRunes.html

come from? Because I am sure I have seen that in Morrowind somewhere... I think on the large Dwemer crossbows that sit outside a few of their ruins. It's on the same side as the controls.




I took a screenie of that one from the ruins in Stros M'kai. If you find it, could you screenie them and send me a copy, I'm trying to collect everything with the runes on them so people have them all in one spot. The Lord and Shadow Constellations also have runes on them aswell.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1831373 - 10/03/03 07:29 AM

Not wishing to go much further off topic with the astronomical tangent.

Aquiantus and I have completed a brief comparative survey of the correlation between major points as shown in both the Dwemeri and Tamrielic representations of the constellations (the Tamrielic are taken from TESIII: Morrowind).

The survey confirms most of the identifications that we have made of the Dwemeri constellations and, by extension, the runes that represent them.

You can see the results here.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1831554 - 10/03/03 10:15 AM

Quote:

There are
36 Sectors
24 empty Sectors
12 Permanent Constellations
3 Guardians
9 Charges (lesser Constellations)
Each Circle of the Guardians has 12 Sectors

So whats related to all these? They all have the number 3 in common.

But why is 3 important? I really don't know but here are some other things that have 3 in common




That may be of some significance, it may not. It could just be the result of the starmap shape and how many constellations they decided upon. Then again, it would make a lot of sense for the Dwemer language itself to be based on mathematical patterns or equations. It would fit the Dwemer perfectly. I've looked at the runes themselves, but I've failed several times to find any mathematical trend. I tried counting the number of lines in each rune, etc, but didn't find any patterns.

At any rate, I believe it would be a worthwhile effort to consider and research the idea that the language is related to math (possibly revolving around 3).

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1831838 - 10/03/03 01:45 PM

Since I don't know your e-mail...

Just follow the link on this site here.

The panel is on the right side of the "control seat" but is mirrored on the left side as well.

There's another picture of the ruins (Arkngthunch-Sturdumz btw) that I saw that you guys don't appear to have... They might be letters or something I don't know.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1832484 - 10/03/03 06:51 PM

Quote:

Since I don't know your e-mail...

Just follow the link on this site here.

The panel is on the right side of the "control seat" but is mirrored on the left side as well.

There's another picture of the ruins (Arkngthunch-Sturdumz btw) that I saw that you guys don't appear to have... They might be letters or something I don't know.




Wow thanks alot those look great!

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1832600 - 10/03/03 07:58 PM

Ok modified the Dwemer Runes page here

http://hometown.aol.com/wizrdaegis/DwemerRunes.html

I had some incorrectly marked as backward steed when it was X20 from the Index. Also named the ones that were marked as unknown using the Index. Added Solin's pictures to the page, and organized it so that top has pictures from Redguard and bottom has pictures from Morrowind.

The Index I used can be found here

http://hometown.aol.com/aquiantus/DwemerIndex.html

Do you think I should add the names of the Constellations to the Index?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1832812 - 10/03/03 09:49 PM

Quote:

Quote:

There are
36 Sectors
24 empty Sectors
12 Permanent Constellations
3 Guardians
9 Charges (lesser Constellations)
Each Circle of the Guardians has 12 Sectors

So whats related to all these? They all have the number 3 in common.

But why is 3 important? I really don't know but here are some other things that have 3 in common




That may be of some significance, it may not. It could just be the result of the starmap shape and how many constellations they decided upon. Then again, it would make a lot of sense for the Dwemer language itself to be based on mathematical patterns or equations. It would fit the Dwemer perfectly. I've looked at the runes themselves, but I've failed several times to find any mathematical trend. I tried counting the number of lines in each rune, etc, but didn't find any patterns.

At any rate, I believe it would be a worthwhile effort to consider and research the idea that the language is related to math (possibly revolving around 3).





Here is what I've found on three. There are a few that have "dozens" in them but have left those out. But here is what I could find on three's relating to the Dwemers by Lore, Poem or Sermons. I haven't done a complete study yet. But it is important to know what letters, numbers where the most important in the Dwemer Language, and may be a single rune or perhaps a series of runes that is repeated more then once in the Dwemer Language especially in the Egg and Meta books.

----------------------------------------------------------------------
Book - Antecedents of Dwemer Law -

In the laws of Karndar Watch (P.D. 1180) it is said, "If one who is owned by another slays one who owns himself, the owner must pay the associates three fine instruments and the body of the one who his owned."
----------------------------------------------------------------------
Book - Antecedents of Dwemer Law -

There are many other similar citations. And the same principle is extended even to the case of a centurion by which a man is killed. "If, at the common workbench, one is slain by an Animunculi, the associates of the slain may disassemble the Animunculi and take its parts within thirty days."
----------------------------------------------------------------------
Book - The Ransom of Zarek
Ancient Tales of the Dwemer, Part I

"I was," said Zarek. "Three huge soaring Nords attacked by carriage on the Frimvorn Pass. Brothers, as I learned, named Mathais, Ulin, and Koorg."

Which are also Three brothers
----------------------------------------------------------------------
Book - The Ransom of Zarek
Ancient Tales of the Dwemer, Part I

How essential it was to breathe after only third or fourth stroke, not too often to slow thyself down, but not too often to lose one's air.
----------------------------------------------------------------------
Book - The Importance of Where
Ancient Tales of the Dwemer, Part III

Two mornings went by and the flocks were safe, but on the morning of the third day, another tenfold of the chieftain's flock was found butchered
----------------------------------------------------------------------
Book - The Song of the Alchemists
Ancient Tales of the Dwemer, Part V

After they had worked for nearly three-quarters an hour,
Both Ianthippus Minthurk and Umphatic Faer
----------------------------------------------------------------------
Book - The Song of the Alchemists
Ancient Tales of the Dwemer, Part V

"You think you mixed silver, blue diamonds, and yellow grass!"

3 Ingredients
----------------------------------------------------------------------
Book - Secrets of Dwemer Animunculi

The Centurion has three positions: sleep, transform and at the ready.
----------------------------------------------------------------------
Kagrenac's Tools - 3
----------------------------------------------------------------------
Tribunals - 3
----------------------------------------------------------------------

Here is the most compelling one.

Book - Sermon Zero

"22 There Kagrenac gave him the thrice-secret word: "

----------------------------------------------------------------------




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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1832827 - 10/03/03 09:57 PM

Quote:

I don't know if I'd follow the route you've taken with taking meaning from the constellation names and turning them into language.



Thanks evelian. You're probably right. I'm just keen to look at any possibility of how to interpret the runes at this stage and reluctant to rule anything out before we've tried it on for size.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1832864 - 10/03/03 10:10 PM

Quote:

Could this be "nchmarthurnidamz" (see the closing notes to Chimarvamidium)?



You have made some more good observations, Vireyar.

I must say that I'm beginning to wonder how much knowing the proper pronunciations of the runes may help us to understand their meanings, though.

I do wish that *someone* would give us a little more direction at this point.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1832931 - 10/03/03 10:33 PM

Quote:

Quote:

Could this be "nchmarthurnidamz" (see the closing notes to Chimarvamidium)?



You have made some more good observations, Vireyar.

I must say that I'm beginning to wonder how much knowing the proper pronunciations of the runes may help us to understand their meanings, though.

I do wish that *someone* would give us a little more direction at this point.




Hehe carefull or we might accidently open the can of worms

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Re: Dwemer Language Scholars - Index created to help catalog [Re: oprion]
      #1833031 - 10/03/03 11:10 PM

Quote:



Hehe carefull or we might accidently open the can of worms




hehe

I have created a Links page. It lists all 7 of the webpages I created during this discussion for easy access to them.

http://hometown.aol.com/wizrdaegis/DwemerLinks.html

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1833293 - 10/04/03 01:18 AM

I've noted which lines match on Egg1 and Meta1 on your site, just for reference.

Egg----------Meta
1 --------------- 8
2 --------------- 12
3 --------------- 14
4 --------------- 4
5 --------------- 5
6 --------------- 6
7 --------------- 9
8 --------------- 7
9 --------------- 11
10 ------------- 3
11 ------------- 2
12 ------------- 1 * Line 1 in Meta1 is one "space" left of line 12 in Egg1
13 ------------- 10
14 ------------- 13

Egg2 and Meta2 do not seem to have the same relationship.



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Edited by Solin (10/04/03 02:56 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1833378 - 10/04/03 02:17 AM

Quote:

I've noted which lines match on Egg1 and Meta1 on your site, just for reference.

1 --------------- 8
2 --------------- 12
3 --------------- 14
4 --------------- 4
5 --------------- 5
6 --------------- 6
7 --------------- 9
8 --------------- 7
9 --------------- 11
10 ------------- 3
11 ------------- 2
12 ------------- 1 * Line 1 in Meta1 is one "space" left of line 12 in Egg1
13 ------------- 10
14 ------------- 13

Egg2 and Meta2 do not seem to have the same relationship.






Thanks for that wonderful information. My guess is that alot of words in Meta can also be found in the Egg. They are probably presented differently between the two books as if in a debate.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1833422 - 10/04/03 02:55 AM

Added one more picture to my webspace. It's a shot of one of the unfinished very large centurion's heads.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1833539 - 10/04/03 04:17 AM

Thanks I added it, I also added 2 more pictures to the page. I am running out of room on there so I made some small and made them thumbnails. You'll have to click on some to enlarge them to get a better view.

You can get there by going here.

http://hometown.aol.com/wizrdaegis/DwemerLinks.html

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Clavis
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
      #1833572 - 10/04/03 04:47 AM

If we make the assumption that each rune has a meaning (and grouping runes combines and modifies those meanings to stand for something else) then we can assume that those runes associated with the constellations have meaning(s) derived from those constellations.

In Ffoulke's Firmament, specific traits are ascribed to those born under each sign. It is reasonable to assume that those traits are likely to be universal since Ffoulke didn't say anything about the traits applying only to specific groups.

Is it possible that the runes are representative of the concepts given in that list of traits? I don't think that it's really necessary to assign sounsd groupings to the runes at this point. The meaning is more important. After all, modern archaeologists can read ancient Egyptian heiroglyphics just fine but they still don't know how to pronounce the language. Meaning is what's most important to us.

As an example, Ffoulke ascribes the traits of speed and impatience to the Steed and kindness and tolerance to the Lady.

Warrior: month of Last Seed, strength, harvest, weapons, short temper.
Mage: month of Rain's Hand, magic/engineering, beginnings, arrogance, absent-minded.
Thief: month of Evening Star, darkness, risk-taking, luck, short life.
Lady: month of Heartfire, kindness, tolerance.
Steed: month of Mid-Year, impatience, hurry, speed, ...
Lord: month of First Seed, supervisor, planting / farming, strength, health.
Apprentice: month of Sun's Height, affinity for magic, vulnerability to magic (or simply vulnerability or weakness).
Atronach: month of Sun's Dusk, reserves, natural power, inability to generate magicka.
Ritual: month of Morning Star, variety or change?
Lover: month of Sun's Dawn, grace, passion, emotion, love, beauty?.
Shadow: month of Second Seed, hide, shadows, uncertainty ?
Tower: month of Frostfall, gold, money, locks, merchant, trade?

Another thought - is it possible that number values can be ascribed to them based on the number of the month that the constellation is associated with? For example the rune associated with the Ritual would be the number 1 (or 0)?

Just a thought or two.

Clavis

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Clavis]
      #1833690 - 10/04/03 05:47 AM

BTW, I noticed that each part of the incomplete golem has runes incribed on it. You just need to look at the right spot.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1833730 - 10/04/03 06:32 AM

Quote:

BTW, I noticed that each part of the incomplete golem has runes incribed on it. You just need to look at the right spot.




Where can I find that at?

Also, I used Paintshop to touch up the Favoril's Dwarven Lore, it was previously hard to view cause I had hand written it. But it looks alot better now. This is the book Cyrus uses at the Double Doors to translate it and gain entry into the ruins in Stros M'kai.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1834230 - 10/04/03 12:37 PM

There is a near complete one in the Mournhold ruin... which is where I found a tapestry you don't have (I've got a pic on my temp site) unfortunatly I did not see a letter to go with it. All the other tapestries that you have are there as well however the lady (have you guys resolved that lady/lover thing yet?) is partially buried in rubble.

There are also parts of the large golem in Kargnac's Study in the northwestish of the red mountain region. I think that all the parts have the same letters on them.

Are you guys working on the meanings of the symbols (Wormgod said this was useless right?) or trying to convert the letters into sounds/other known letters?

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1835932 - 10/05/03 12:08 AM

Quote:

There is a near complete one in the Mournhold ruin... which is where I found a tapestry you don't have (I've got a pic on my temp site) unfortunatly I did not see a letter to go with it. All the other tapestries that you have are there as well however the lady (have you guys resolved that lady/lover thing yet?) is partially buried in rubble.

There are also parts of the large golem in Kargnac's Study in the northwestish of the red mountain region. I think that all the parts have the same letters on them.

Are you guys working on the meanings of the symbols (Wormgod said this was useless right?) or trying to convert the letters into sounds/other known letters?




Wormgod was way to vague in what he meant. But, I do think that we should go over what has already been discussed, and based on that come up with new ideas on them or confirm old ones.

Whats great about all this though is its brand new, we know what Constellation has what sign in the Observatory. We know what there names are and such. So its interesting, and there may be more to the Starmap then we realized, look how long it took just to know what each Constellation picture is or what their positions are.

As for the Rhyme about Lady dancing and Lover sighing. We can see that this is probably just a Rhyme that has absolutely nothing to do with the way the Constellations look, but to just memorize the twelve Constellations. Its basically like a "nursery" rhyme. It means nothing except to help memorize the names of the 12 Constellations. So Lady and Lover aren't mixed even though their wallpaintings and the rhyme suggest otherwise. The Stars I took pictures of in Stros M'kai had to have their charges Guardian Rune in the machine before viewing them. The machine had 3 setting, one for each guardians territory. Basically unless I was in the Warriors territory, I would not have been able to view the Lady (whom looks like the lover). That just solidifies that the rhyme was false is their depiction of what each guardian is doing.

In an example we know that from the Firmament the Warrior actually turns his head when one of this charges are threatened. I do not see how the Thief is the one who is watching when one can very plainly see the Warrior is the one who's head actually turns in the stars to look at his charges when they are threatened. In many ways we can see the Rhyme is off in its description of what the Constellations do.


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Edited by Aquiantus (10/05/03 08:34 AM)

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1836831 - 10/05/03 04:57 AM

I've been busy with Archeological finds in Stros M'kai. I have come upon alot of Runes that I had initially missed. Especially the Gigantic Runes on the Observatory entrance. <smacks head>

Here it is 18 pics of Runes

http://hometown.aol.com/wizrdaegis/StrosRunes.html

Also added the tail of the Serpent to the Astronomy page.

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Edited by Aquiantus (10/05/03 05:06 AM)

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1837343 - 10/05/03 10:03 AM

I added the Serpent to the Signs page. I'm pretty sure the Rune in the telescope view of the Lord and Serpent Tail on the Astronomy page is the Serpent Rune. It looks like "_V"

I also found the Centurion parts you were reffering too. They are definitly Runes aswell. Though the left and head seem to be the exact same the right shoulder seems to be mirrored. Thanks for the suggestions on them. If anyone finds more Runes let me know.

My next step will be to catalog them, and make sure each Rune has its Index number, they are very hard to read sometimes in the pictures, but it is easier when your actually in the game and can rotate the camera some to see exactly what that Rune is.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
      #1841037 - 10/06/03 06:40 PM

Wormgod was way to vague in what he meant.

I thought so at first, but I'm fairly confident that he meant that we shouldn't be trying to apply meaning to the constellational runes from what the constellations could represent; like when you were trying to give meaning to the X15, 5, 7, 9 runes found on the airship plans (post #1828987). Like Evelian said, It could seem promising as Aquaintus has shown, but you can only say so much that way with the constellation runes. Soon you might start saying, "well, in this case, Theif means [this] and Lady could mean [that], but here theif could refer to [this2]." And so on...


But, I do think that we should go over what has already been discussed, and based on that come up with new ideas on them or confirm old ones.

I agree. Here are some (most? all?) of the major points/discoveries/observations/ideas/etc.:

  • The most common runes in the Dwemer books we have access to (Egg of Time and Divine Metaphysics) are, in order from most to least common, X15, 5, 25, 16, 14, 10, 4. X26 has the lowest occurence of any rune and might be punctuation.

  • There are several transliterated syllables that appear more than others; in no particular order, they are nch, mz, left, ngth, bth, nch, rk.

  • U and A seem to be the most common vowels.

  • Each constellation is represented by a rune in the Stros M'Kai observatory; it's unknown whether or not the rune is the first of the constellation's full name in Dwemer, or a way of labelling the constellations while viewing the night sky.

  • The depictions of the constellations in the Stros M'Kai observatory and Bamz-Amschend's Hearthfire Hall are the same. Moreover, we know that the Dwemer did observe the same constellations as other races, and recognised the three guardian constellations. Along the same vein, there are commonalities between Dwemer artifacts found in Stros M'Kai and Morrowind.

  • Cyrus' translation (or, at the least, pronunciation) of the Dwemer runes on the double door is "Shahbth ih awerk. Stuh ndah bthahhrk. Awerd sheh hhhmzrteh."

  • WormGod's warning seems to have the implication that we can translate/interpret Dwemeri, at least partially.

  • Four runes (X15, 5, 7, 9) appear on several schematics (including the Anumidium schematic) and other Dwemer devices; according to the notes at the end of Chimarvamidium, this is very likely "nchmarthurnidamz". If this is true, then we know at least one rune: X15 (the most common rune) corresponds to the "nch" syllable.

  • The first pages of Egg of Time and Divine Metaphysics share several lines in common. They are probably used in different context, as one book supports Kagrenac's plan, and the other argues against it.


Anything to add or subtract? I've probably missed some things. We seem to be stuck here (or else people were enjoying their weekend, the nerve! ).

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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1841261 - 10/06/03 07:38 PM

I have a question about the beginning of the Egg of Time. Earlier in this thread it was said that it began with "O'Bthuand's" and that Baladas confirmed it. I checked the CS and I could not find that in the dialog. Was it from some interview of sorts?

Also, if we use "O'Bthuand's" as a translation key the subsitiution of
nchmarthurnidamz does not seem to work as the symbol for "nch" and u or a (depending) are the same. From the translation of the door I don't see the "O'Bthuand's" key as working as "Shahbth ih awerk. Stuh ndah bthahhrk. Awerd sheh hhhmzrteh" is the result of 6 (maybe 12) symbols total.

I'd also like to note that the first line (on egg1) of the Egg of Time is identical to the last line (on egg2) except there is a symbol "word" missing (lord I think).

Btw- Not to stray too far off topic but did anyone else note that Nazz spelt "Star Orphans" with the capital letters in his post?

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Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
      #1841844 - 10/07/03 12:14 AM

It wasn't form Baladas. It was some guy over on the Morrowind Summit from loooooooooooooong ago. If it doesn't work, leave it on the sidelines. We may use it later, or it may stay unused indefinitely.

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Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
      #1841931 - 10/07/03 12:56 AM

Ahwha? Oh, so Nael was mistaken then? Alright. I'm usnure about trusting that guy without some form of proof of his claims but I'm hesitant to dismiss it out of hand due to what WormGod said... Maybe we should make a list of Dwemeri words that we know of. That way if we come up with a useable system of translating dwemeri script into dwemeri language we can test it against those words.

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Aquiantus
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Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
      #1841982 - 10/07/03 01:40 AM

Quote:

Wormgod was way to vague in what he meant.

I thought so at first, but I'm fairly confident that he meant that we shouldn't be trying to apply meaning to the constellational runes from what the constellations could represent; like when you were trying to give meaning to the X15, 5, 7, 9 runes found on the airship plans (post #1828987). Like Evelian said, It could seem promising as Aquaintus has shown, but you can only say so much that way with the constellation runes. Soon you might start saying, "well, in this case, Theif means [this] and Lady could mean [that], but here theif could refer to [this2]." And so on...





Yeah I wouldn't want to put words into Wormgod's mouth for fear of misinterpreting them. But I think your right that when he said to back up, the more recent posts before his were probably wrong.

Quote:


  • Four runes (X15, 5, 7, 9) appear on several schematics (including the Anumidium schematic) and other Dwemer devices; according to the notes at the end of Chimarvamidium, this is very likely "nchmarthurnidamz". If this is true, then we know at least one rune: X15 (the most common rune) corresponds to the "nch" syllable.





  • This is the first time i've seen nchmarthurnidamz. If I could find more sources like the editor's notes supposedly says, I would agree. It seems to be that this is the only place I know of the word nchmarthurnidamz. I would however love to see the proof of this editor's words. I would like to see nchmarthunidamz in other written accounts by the Dwemer or on Plans but I haven't yet. If that editor could credit to source by which he found the nchmarthunidamz we might have a better understanding of it.

    However, the beginning part of Chi-mar means Change Man though and if Nch-mar means the same thing then Nch is Change and Mar is still man. But, I would really need to get ahold of the nchmarthunidamz that the editor has seen and look at its usage in the sentance structure to determine if we can derive the rest of the meaning of the words.

    I'll continue to keep an eye out for this word.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1841984 - 10/07/03 01:43 AM

    All right, here's the words and names I know:

    Numidium-translates as "Brass God." I would guess -midium means God and Nu means Brass.
    Nchuleft-name of a freehold
    Leftunch-undisclosed location
    Nahmarthurnidamz-unknown word found in many Dwemer plans; possibly Heart of Lorkhan
    Kagrenac-chief Tonal Architect
    Bthuand-Tonal Architect
    Dahrk Mezalf-minor assitant to Kagrenac
    Illkurok-spear that grants speed and night vision; if it follows the form of Volengdrung and Vvardenfel, Illku(r) means spear and (r)ok means (maybe) shadows/night
    Volendrung-"Hammer of Might," Volen being hammer, and drung being might
    fel-"city"
    Dumac-king
    Vvarden-strong shield
    Rourken-a clan that departed Vvardenfell

    Also, any name of a Dwemer ruin. Aldmer words may be used as well. Additional info


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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1842041 - 10/07/03 02:27 AM

    Quote:

    Ahwha? Oh, so Nael was mistaken then? Alright. I'm usnure about trusting that guy without some form of proof of his claims but I'm hesitant to dismiss it out of hand due to what WormGod said... Maybe we should make a list of Dwemeri words that we know of. That way if we come up with a useable system of translating dwemeri script into dwemeri language we can test it against those words.




    Thats a great Idea - just when you list the words - please give a brief comment behind them - such as from Chimarvimidium book etc etc

    I could make a small page that lists all the names as we come across them in Alpha, and then list their relavent locations, like in this book or that quest, or ruins found south west of Balmora etc etc.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1842165 - 10/07/03 04:20 AM

    For locations in Morrowind and Tribunal this is what I got. I also named any interrior cells or parts of that Dwemer Ruin based on TES. Also some of these are renamed by their new owners.

    Aleft - S Gnaar Mok

    Andre Maul's Tower - Dwarven tower turned into living quarters. Just N of Dagon Fel

    Arkngthand - main quest - East of Balmora
    1. Cells of Hollow Hand
    2. Deep Ore Passage
    3. Hall of Centrifuge
    4. Heaven's Gallery
    5. Land's Blood Gallery
    6. Weepingbell Hall

    Arkngthunch-Sturdumz - Mage guild quest to retrieve Dwemer Tube - NW Gnisis

    Bamz-Amschend - Tribunal
    1. Hall of Wails
    2. Hall of Winds
    3. Hearthfire Hall
    4. King's Walk
    5. Passage of the Walker
    6. Passage of Whispers
    7. Radac's Forge
    8. Skybreak Gallery

    Bthanchend - inside Ghostfence

    Bthuand - inside Ghostfence

    Bthungthumz - Telvanni quest to recieve ring of Dahrk Mezalf - Location - SW Urshilaku Camp

    Dagoth Ur's Citadel - inside Ghostfence
    1. Facility Cavern
    2. Inner Facility
    3. Inner Tower
    4. Lower Facility
    5. Outer Facility

    Endusal - Kagrenac's study - inside Ghostfence

    Galom Daeus - W of Tel Uvirith
    1. Entry
    2. Observatory

    Gnisis Egg Mine - Has a Dwemer Ruin inside - the name I believe is Leftunch
    1. Bethamez

    Mudan Grotto - SW Ebonheart
    1. Lost Dwemer Checkpoint

    Mzanchend - NW of Tel Uvirith

    Mzanch - S of Suran
    1. Lower level

    Mzuleft - Mage Quest for plans for a Dwemer Scarab. - SW Dagon Fel

    Nchardahrk - South of Dagon Fel

    Nchardumz - NE of Molag Mar
    1. Lower level

    Nchuleft - SW Tel Vos

    Nchuleftingth - Mage quest - NW Molag Mar
    1. Lower Levels
    2. Test of Pattern
    3. Upper Levels

    Nchurdamz - NW Shrine of Azura
    1. Interior

    Odrosal - inside Ghostfence
    1. Dwemer Training Academy
    2. Tower

    Sorkvild's tower - Imperial Cult quest - assassinate the necromaner inside this dwarven ruins that has Masque of Clavicus Vile - East of Dagon Fel

    Tureynulal - inside Ghostfence
    1. Bladder of Clovis
    2. Eye of Duggan
    3. Eye of Thom Wye
    4. Kagrenac's Library

    Vacant Tower - home of Khargol gro-Boguk - on outskirts of Dagon Fel

    Vemynal - inside Ghostfence
    1. Hall of Torque
    2. outer Fortress


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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1842228 - 10/07/03 05:18 AM

    Quote:

    Ahwha? Oh, so Nael was mistaken then?




    Mistaken about what? What'd I say?

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1842290 - 10/07/03 06:27 AM

    Here's the webpage I built for the Dwemer words. If you find more Dwemer words let me know i'll add them to it.

    http://hometown.aol.com/wizrdaegis/DwemerLanguage.html

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1842420 - 10/07/03 08:46 AM

    Here's something to think about

    Lady is the 5th month Hearthfire with the Rune X07

    there is Bamz-Amschend, "Hearthfire" Hall

    another thing, outside of Stros M'kai near the other doors (there were 2) is a giant Lady symbol by herself.

    You also see lady symbols on those shields, the golem plans, the airship plans and a number of other places.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1842543 - 10/07/03 10:35 AM

    It's best to disregard the name of the Red Mountain citadels. Their names were changed to reflect their masters.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1842687 - 10/07/03 12:12 PM

    This:

    Quote:


    This is true and Baladas Demnevanni confirms this as well. Unless Baladas is wrong that is...




    I couldn't find where he says it in the CS so I asked about it...

    Now here's something:

    Quote:


    Nchardumz - NE of Molag Mar





    and

    Quote:


    Nchurdamz - NW Shrine of Azura





    They are both very similar to one another and both begin and end with "nch" and "damz" like "nchmarthurnidamz." So if "nch" is one character and "damz" is another character maybe "ur" and "ar" are characters as well or maybe "a" and "u" are characters and when they are followed by a character that begins with a "d" an r is inserted between them... sorta like "Nchardahrk (Nch-ar-dahrk)."

    Hmmm...

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1842866 - 10/07/03 02:02 PM

    However, the beginning part of Chi-mar means Change Man though and if Nch-mar means the same thing then Nch is Change and Mar is still man. But, I would really need to get ahold of the nchmarthunidamz that the editor has seen and look at its usage in the sentance structure to determine if we can derive the rest of the meaning of the words.

    It's very likely that "chimar" isn't related to "Chimer", except by spelling. Unless, of course, it's a Dwemeri spelling of "Chimer". Also, chimarvamidium ends in midium. So does Numidium. Would it be possible that these are Dunmeri or Cyrodiilic corruptions of the Dwemeri word? I get the feeling it means something like "animunculus" or "automaton". We have "chimarvamidium", a golem that was given to the Chimer. And we have (A)Numidium, the Brass God. Could there be a connection?

    As for usage of nchmarthurnidamz in a sentence, so far as I can tell there isn't one, at least not in Egg of Time or Divine Metaphysics. But you have highlighted it several times on this page (the Ritual-Shadow-Lady-Golem sequence). It appears on the octagon, airship plans and Anumidium plans. We don't conclusively know that it is nchmarthurnidamz, but it is one of the more concrete leads that we do have.

    Also, not to nitpick, but Bthuand is north of the Ghostfence (I wouldn't have said anything but it's one of my ruins for GDR).

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1843314 - 10/07/03 05:04 PM

    Quote:

    It's very likely that "chimar" isn't related to "Chimer", except by spelling. Unless, of course, it's a Dwemeri spelling of "Chimer".



    I don't think that there's any real connection between 'chimar' and 'Chimer' in the original Dwemeri meaning. Marobar Sul attempted to make this same connection, which was rejected by serious scholars of the Dwemer.

    This is an excerpt from the 'Publisher's Note' in 'Chimarvamidium';

    '"Chimarvamidium" may be the Dwemer "Nchmarthurnidamz."

    This word occurs several times in plans of Dwemer armor and Animunculi, but it's meaning is not known.

    It is almost certainly not "Hope of the Chimer," however.'


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    Anu - nidamz? [Re: ]
          #1843709 - 10/07/03 08:20 PM

    Quote:

    Also, chimarvamidium ends in midium. So does Numidium. Would it be possible that these are Dunmeri or Cyrodiilic corruptions of the Dwemeri word?



    I am fascinated by this idea, although Wormgod's comments still trouble me. What the heck though, I'll go down that route and see where it leads.


    The publisher of Marobar Sul's Tales tells us that 'chimarvamidium' may be (a corruption of) the Dwemeris 'nchmarthurnidamz'.

    First of all, I can only assume that there exists, among a privileged few scholars, a knowledge of the correct phonetics and modern Tamrielic spelling of sounds associated with Dwemeri runes.

    This appears to be the basis of 'Favoril's Dwarven Lore' which allowed Cyrus to correctly spell out the runes that he read on the doors at the Stros M'kai stronghold and gain access. Also, if this was not the case, Marobar Sul's scholarly publisher would have no way of knowing the pronunciation and Tamrielic spelling for the runes he and contemporary colleagues had read as the word 'nchmarthurnidamz' on Dwemeri plans and such.


    Next, the story of Chimarvamidium takes place during the Dwemer/Chimer wars and so, apart from the Dwemer themselves, the only people to witness these events and know the name that the Dwemer gave to the golem/armour were the Chimer.

    I take it therfore that this is where the common corruption of pronunciation, and later Tamrielic spelling, of the word as 'chimarvamidium' first occurred.

    The Numidium was another (later) Dwemeri creation which the Chimer were the first outsiders to observe and so it is likely that they recognised the same 'midium' affix of a Dwemeris word that described this artifact and continued with their corruption of its pronunciation.


    So let's take a close look at how the original word could have become corrupted. Separating the syllables we have:-

    Code:
    nch	mar	thur	ni	damz
    

    chi mar va mi di um



    The first thing I have noticed is the 'ch' that appears at the beginning of both words. The Chimeri pronunciation of 'ch' was as a "k".

    'Chimer... is KY-mare' (Michael Kirkbride, 'Obscured Texts', TIL)

    Hence, for the Chimer to have misunderstood this syllable, 'nch' must have been pronounced with a "nk" sound, as in 'drink'.

    Placing this article at the start of a word, as it is in 'nchmarthurnidamz' might have rendered the "n" quite silent to unfamiliar ears, so "nchmar..." would have sounded to the Chimer as "k'mar..." which they took to be 'chimar...' and it was recorded like this in the Chimeri and/or Aldmeris versions of the account.

    I feel that it is likely that the 'thur' to 'va' and 'ni' to 'mi' were due to similar issues with the Chimer grasping the complex enunciation of Dwemeris.

    The 'damz' syllable is particularly interesting. The insertion of a vowel sound breaking it into "di-um" suggests that its original pronunciation was with a heavily accented "eeyah" sound, as in "yam" or "yarn", and a gentle, almost silent "z", like "sh" (similar to Russian), hence "d'yam(sh)".


    Now, where am I going with all of this?

    Well, assuming I am on a straight enough path and that the corruption occurred in a manner something close to this, the affix 'midium' is most likely to be an inherited corruption of the Dwemeris 'nidamz'.

    Isolating this from the rest of the original term offered by Marobar Sul's publisher gives us four distinct possible articles or 'words' to assign to the four Dwemeri runes that we think might spell this Dwemeris word;

    Code:
    nch		mar		thur		nidamz
    

    Ritual Shadow Lady Golem



    I will conclude by briefly taking a closer look at the last of these, 'nidamz'. We know from this process of examination that this may be the rune or sound that the Chimer interpreted as 'midium'.

    As Vireyar touched upon, this rune is applied to the Golem (Atronach) constellation and also appears in the name given to the massive Dwemeri automaton Anumidium. Basilisk has also suggested that the name Nu-midium may mean 'Brass God', which is fair.

    This is the section of 'Skeleton Man's Interview', that the term Brass God comes from;

    'Some of the scholars of the land speak of the "Brass God", however in all my travels through Tamriel I have heard little on this subject. What can you tell me of this?

    Xal, a Human Maruhkati, Port Telvanis:
    Ah. I will tell you the truth, because you will believe none of it. The Brass God is Anumidum, the Prime Gestalt. He is also called the divine skin.'


    So we can see that the name 'Anu-midium' might also be interpreted as 'divine skin'. In this context, it is useful to note that 'Anu' is the almost universally recognised name for the divine pole of Stasis, the original substance of all divine beings.

    Due to its importance and pre-eminence, I suggest that it is almost certain that the term 'Anu' comes directly from the Ehlnofex, from which all mortal languages are derived. It would therefore be entirely consistent for the Dwemer to have used this term, or a close derivation, as a stem meaning divinity or godhood.

    So, there you have it. 'Anumidium' or 'Anumidum' may actually be 'Anunidamz', meaning 'divine skin'. From this we take it that 'nidamz' (the 'Golem' rune) may in fact mean 'skin' with connotations of metal construction and/or armour.

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    Re: Anu - nidamz? [Re: Nigedo]
          #1843724 - 10/07/03 08:29 PM

    Hmm, an interesting idea. "Now we must go and misinterpret this."

    Also on the compilation of Dwemer and Dwemer-related words, the Earth Bones is another name for the Ehlnofey. Their deaths are what created the laws of nature.

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    Re: Anu - nidamz? [Re: Nigedo]
          #1844062 - 10/07/03 11:13 PM

    I am fascinated by this idea, although Wormgod's comments still trouble me. What the heck though, I'll go down that route and see where it leads.

    And I in turn am extremely fascinated by yours. I hadn't considered Anumidium to possibly be a reference to Anu - foolish as it sounds, I thought the A was tacked on to differentiate between Dagoth Ur's creation and the original. I also hadn't made the connection between the Golem constellation and its rune.

    I don't find it unlikely that the rune assigned to each constellation means something by itself; plenty of languages do have one-letter or -symbol words. Maybe WormGod warned us against using the connotations of each constellation as a means of interpreting its corresponding rune, as opposed to considering that the rune assigned to each constellation might actually mean something.

    If I may be so hasty, brilliant analysis.

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    Re: Anu - nidamz? [Re: Nigedo]
          #1844163 - 10/07/03 11:59 PM

    That is very interesting indeed! However, does knowing how the letters are pronounced get us any closer to translating the books themselves? Perhaps not, but the correlation between the two words is very interesting.

    One thing I noticed was regarding the Steed star sign... It's representation is a Scarab - the Dwemer sign of Lorkhan. It is quite possible that the Dwemer gave their own names to the constellations. I don't know if that helps anyone, but I thought it was interesting enough to share.

    -Striker

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    Re: Anu - nidamz? [Re: ]
          #1844524 - 10/08/03 03:42 AM

    Quote:


    Also, not to nitpick, but Bthuand is north of the Ghostfence (I wouldn't have said anything but it's one of my ruins for GDR).




    Its ok hehe, it was a clerical error that needed to be fixed.

    I fixed that, I also did like TSBasilisk suggested. I removed the non-dwemer named (except for egg-mine cause wasn't sure if Bethemaz was Dwemeri or not). I moved them down below to most likely non-dwemer names. If we later find out Endusal or some of the other Dagoth citadels are Dwemeri then i'll just move um up top.
    ---------------------------------------------
    I think you guys are onto something with the Chimarvamidium. Upon reflection, I believe that it is highly unlikely that the editor of Marabor Sul's book would be himself, instead of him making those editor's note up to promote his book like I had thought previously. That would lead me to believe someone with knowledge of Altmeri/Dwemeri language was trying to decipher Marabur Sul's meaning.

    Here is why I now have second thoughts that it wasn't a hoax on Marabor Sul's part to promote his book.

    In the editor's notes he mentions this -

    "In a rare scholarly moment, Marobar Sul leaves a few pieces of the original story intact, such as parts of the original line in Aldmeris, "A Dwemer of eight can create a golem, but an eight of Dwemer can become one."

    Marabor Sul wrote this in the book -

    "A Dwemer child of eight can create a golem," he explained. "But only a truly great warrior and armorer can pretend to be one."

    What this means is that "truly great warrior" somehow means eight. If you look at the constellation Star Map you will see that the 8th constellation is the Warrior.

    This lead me to conclude, that Marabor Sul knows more then even the scholars, who have said he was not a trusted source. Marabor Sul at the very least knows that the Dwemer constellations are one in the same as the known consellations firmament.

    This also means that in the Dwemer language, that the rune(s) that mean eight are also those that mean warrior. This also means that their language has various meanings based on context like shown as "Dwemer of eight" and "eight of Dwemer." Where eight would both me 8 and Warrior depending on usage.

    Which also means that the Starmap can be used a key to the meaning of numerical words such as eight. Though, only as one of the meaning of the rune(s) of eight. There may be several meanings not just the numerical value and contellation. This could mean their language is a "Protean" value. Having several different meaning depending on its use.

    ---------------------------------------------
    Here are a few curve balls for you.

    I think that Marabor Sul's translation was that he did know how to translate it, but not a full translation. So he made something up that related to "One changing" in Altmeri. If you link that into what the book is about, it would be like saying "One who switches sides" or something to that effect cause he didn't get a full translation otherwise one who speaks Altmeri would have been able to translate "vamidium" into its proper words/syllables. So he probably didn't translate it fully as Nigedo suggested, or got some of the syllables/words wrong by using them in the wrong context or pronouncing them wrongly.

    Also, as a minor note on Marabor Sul's written stories, he does tend to exagerate the meaning. For instance the constellation Warrior in his text was meant as "truly great warrior" aswell as you can see he added on words like 'child' after the Dwemer word when it should have simply been "Dwemer of eight" according to the editor.

    I do however believe that the Altmeri and Dwemeri had such a similar language that some of their syllables/words would remain almost the same meaning. For instance, mar does mean both one and man, however depending on its usage it could just mean one or oneself and not one man. For an example "He switched mar's side" which would have meant "he switched from one side to the other"

    If "damz" were to mean skin, then "amz" might mean kin or clan. Which I could see as being used broadly to denote the Dwemeri clans they are in. "Umz" could mean house or order being close to "amz". Placing a D, L or some other letter/syllables before it would designate the clan.

    In example, Vvarden-amz(umz) which might have meant kin(clan) of the Strong Shield. I've often thought of the last few letters of Dwemeri words in context of Vvardenfell where the "fell" is used as a Noun that is specific to a group or place. It is highly likely they did the same with some of the names of their strongholds and other places they lived such as Volenfell.

    ---------------------------------------------
    Here are some more curveballs for thinking about.

    The Province of Morrowind is called the City of the Strong Shield. If you draw lines between the Dwemer ruin locations, you will see a large tower shield shaped like a rectangle and a circular design in the middle.

    The words Vvarden and fell can be translated from Swedish.

    Vvarden - means last.

    Fell - has two meanings, overthrow and trap depending on its usage.

    This would mean Last Trap or Last Overthrow in Swedish.

    In English Fell of course is past tense for something that has fallen.

    Vvarden also looks like Warden if you connect the two V's. That is another name for shielding or fending off something. Similar to a priest who prays to 'ward' off evil spirits.

    In that context it would mean Shield-fell or Fallen Shield.
    ---------------------------------------------
    Information of Prime and Gestalt

    Gestalt is German not suprisingly.

    Its translation from German to English is

    Gestalt - form, shape, figure, frame, guise

    However if we look it up in an English dictionary the definition is.

    Gestalt - A physical, biological, psychological, or symbolic configuration or pattern of elements so unified as a whole that its properties cannot be derived from a simple summation of its parts.

    Also Prime is used in mathematics as denoting a certain type of integer.

    Prime number - A positive integer not divisible without a remainder by any positive integer other than itself and one. A number which is exactly divisible by no number except itself or unity, as 5, 7, 11.

    Also Lorkhan has ties with the Serpent Contellations on account of Pantheons such as Sakatal and Sep as being Snake Gods that are worshiped and is known as Lorkhan in other religions. The constellation is the 13th which is a prime number.

    Also earlier there was a discussion about the number 3 also another prime number.

    Here's the definition of Prime

    adj.
    1. First in excellence, quality, or value. See Usage Note at perfect.
    2. First in degree or rank; chief. See Synonyms at chief.
    3. First or early in time, order, or sequence; original.
    4. Of the highest U.S. government grade of meat.
    5. Mathematics. Of, relating to, or being a prime number.

    n.
    1. The earliest hours of the day; dawn.
    2. The first season of the year; spring.
    3. The age of ideal physical perfection and intellectual vigor.
    4. The period or phase of ideal or peak condition. See Synonyms at bloom1.
    5. The first position of thrust and parry in fencing.
    6. A mark (') appended above and to the right of a character, especially:
    a. One used to distinguish different values of the same variable in a mathematical expression.
    b. One used to represent a unit of measurement, such as feet or minutes in latitude and longitude.
    7. also Prime Ecclesiastical.
    a. The second of the seven canonical hours. No longer in liturgical use.
    b. The time appointed for this service, the first hour of the day or 6 A.M.
    8. Mathematics. A prime number.
    9. A prime rate.
    10. See primitive.


    ---------------------------------------------

    Anyways, you guys are doing a great job. And if you all weren't adamant about Chirmavimidium I wouldn't have taken a second look like I did. So here's trophies for you guys

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    Re: Anu - nidamz? [Re: Aquiantus]
          #1844572 - 10/08/03 04:39 AM

    I think you'll find that the Dwemer 'proverb' means that a Dwemer who is 8 years old can make a Golem (It's easy if you know how), but 1/8th of all Dwemer can pretend to be one (i.e. it is much harder to pretend to be one).

    The fact that the Warrior is the 8th constellation probably depends on which way you are facing and where you start counting...

    Of course, that's just my take on the phrase.

    Also, Prime can mean first - as in Prime Minister. So I believe that the 'Prime Gestalt' means the first primordial soup holding all life and creation.

    -Striker

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    Re: Anu - nidamz? [Re: ]
          #1844592 - 10/08/03 05:07 AM

    Quote:

    I think you'll find that the Dwemer 'proverb' means that a Dwemer who is 8 years old can make a Golem (It's easy if you know how), but 1/8th of all Dwemer can pretend to be one (i.e. it is much harder to pretend to be one).





    Not sure I buy into that arguement. From what I gather from the sentence of Marabor Sul is that only a warrior can take on the role of a warrior. The guardian robots roles are that of being a warrior. So I believe it fits perfectly.

    If I were to fit scholar like Kagrenac inside the Golem he would not be able to "perform" in the play aswell as a warrior. He would be clumsy, and not deflect blows as the tale goes. They would have caught on that it was clumsy and that something was not right about this fighting robot that did not act like a warrior. So only a warrior would be able to pretend to be a warrior robot.

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    Re: Anu - nidamz? [Re: ]
          #1844670 - 10/08/03 06:22 AM

    Vireyar

    Quote:

    I hadn't considered Anumidium to possibly be a reference to Anu - foolish as it sounds



    Just to be clear, though. I am suggesting that 'anu' may have been applied by the Dwemer as a word or stem to connote godhood or divinity, not necessarily as a direct reference to Anu himself.

    Quote:

    I don't find it unlikely that the rune assigned to each constellation means something by itself; plenty of languages do have one-letter or -symbol words. Maybe WormGod warned us against using the connotations of each constellation as a means of interpreting its corresponding rune, as opposed to considering that the rune assigned to each constellation might actually mean something.



    I agree. This makes the most sense to me at the moment. I feel that each of the constellation runes must have an arbitrary meaning that allows them both to represent the constellations individually and create compound meanings when strung with other runes to form words.

    Striker

    Quote:

    That is very interesting indeed! However, does knowing how the letters are pronounced get us any closer to translating the books themselves?



    My real aim here was actually to show how it may have been that the original Dwemeris word 'nchmarthurnidamz' became corrupted to 'chimarvamidium' and thereby to show that the word 'anumidium' is a similar Tamrielic corruption of a Dwemeris compound word that is widely accepted as true Dwemeris. In turn, this allows us to isolate the common affix word 'midium' and examine it as single meaning.

    The usefulness of this is that we may be able to isolate other individual words within Dwemeris compound words and names, and leaarn their individual meanings from their contextual use.

    This has already been accepted with Dwemeris compound words such as 'Volen-fell' and 'Vvarden-fell', where the individual parts have distinct meanings, i.e. 'Hammer-city' and 'Shield-city'.

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    Re: Anu - nidamz? [Re: Nigedo]
          #1844756 - 10/08/03 07:30 AM

    More mult-language translations for ya

    "numeration of amnesia' from Nchunak's Fire and Faith

    Slovenian Translation of amnesia = Oblivion

    which translated means "numeration of oblivion"

    You can try your hand at some of this too. Here is the link to the translator

    Also, could this passage "Dwemer of Kherakah, the most learned people in the world, studying Kagrenac's words" from the same book mean that the 'Endusal - Kagrenac's study' stronghold is actually Kherakah? Isn't that the one where there are many desks that are spread out as if a school?

    Edit: Just looked up Endusal - most of the european languages come up with endue - which is "To provide with a quality or trait; endow" also could be German which is ending


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    Re: Anu - nidamz? [Re: Aquiantus]
          #1845028 - 10/08/03 12:11 PM

    Ah, I see my fellow scholars are at it once again. I am quite proud of the intensity and devotion that has gone into this investigative venture.

    I have spoken with the Council on this matter recently, and there is still some fear in their voice of widespread knowlege of the Dwemeri language. Being quite well known to a scant few in the Council, the language holds deep secrets to the Dwemeri past that perhaps only they wish to know. I myself am quite fluent with the speech and scripting of this mysterious race. However, I have been forbidden to reveal it to even the Scholars Guild.

    I can, however, attempt to point you in a more promising direction.

    Do not look for any comparison between the Daedric and Dwemer.

    Using constellations as a stepping stone may further complicate and confuse direction. Remember, the Dwemer were quite intricate, using math and puzzles. Constellations could very well lead you to more puzzles within your own mind. I am not telling you to stray from their use, just a warning not to put all your faith into them.

    There are some fine collections of actual Dwemeri lettering and symbols. Deciding which are actually letters of the tongue and which are merely "symbols" of some sort will cause some pain within the study. Be prepared to go clean slate.

    Watch for mirror images of many runes and letters. Close comparison of those to which look to be mirrored is greatly recommended. Further proof of the madness, or perhaps even the genius, of the Dwemeri mind.

    Good luck my fellow scholars.

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    Re: Anu - nidamz? [Re: ]
          #1845068 - 10/08/03 12:40 PM

    Master Fyr, it is good to see you back after so long, thank you for your words of guidance, i am sure that they will prove a great help in clearing up some of the mystery surrounding the Dwemer language It is a shame that the Council still covet the power that understanding could bring to the masses, but perhaps it is understandable in these uncertain times

    Phil

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    Re: Anu - nidamz? [Re: phil_t]
          #1845213 - 10/08/03 01:55 PM

    You know, the guy at the Summit who claimed to have translated Dwemer mentioned that Dwemer was actually a mixture of German and English, so keep an eye open for more Germanic translations.

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    Re: Anu - nidamz? [Re: ]
          #1845275 - 10/08/03 02:27 PM

    Master Fyr,

    Thank you for your guidance.

    I am sure that even the few words you have been at liberty to pass onto us will prove to be quite valuable.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1845500 - 10/08/03 03:59 PM

    Quote:

    Ahwha? Oh, so Nael was mistaken then? Alright. I'm usnure about trusting that guy without some form of proof of his claims but I'm hesitant to dismiss it out of hand due to what WormGod said... Maybe we should make a list of Dwemeri words that we know of. That way if we come up with a useable system of translating dwemeri script into dwemeri language we can test it against those words.




    I didn't say that hte first line said "O, Bthuand" I said that Baladas confirms that the book is written by Bthuand. So don't call me mistaken when you are the one who is mistaken

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1845634 - 10/08/03 04:49 PM

    Quote:

    Quote:


    PS: He also claimed that the beginning of Egg of Time was O, Bthuand's. Don't know if he was telling the truth or not.




    This is true and Baladas Demnevanni confirms this as well. Unless Baladas is wrong that is...




    Read your own post man. I was merely trying to clairify a point. This is, however, not the place for an argument so I suggest dropping it NOW.

    Edit- Ack. Please excuse my rudeness. Master Fyr, thank you for words.

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    Edited by Solin (10/08/03 05:56 PM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1846705 - 10/09/03 12:14 AM

    Err I have some observations and an idea:

    First the observation, which I don't think is what Master Fyr had in mind. Now this may just be coincidence but I think it note worthy anyways. Is anyone here familiar with tangrams(sp?)? You know, those simple geometric shapes you put together to get a more complex shape. Sorta a math puzzle. I see some similarities to these in the Dwemeri characters.

    Well, while looking at the mirrored characters I noted that some the same angles seemed to be appearing over and over again in the characters. Then it hit me, the characters, all of them except one (edit-that would be x26. It could be a fourth basic as well) can be created by combine one or more of three basic characters (note: reflecting and rotating is involved). Check this out. It shows how a character is formed from two other, this is kinda a poor example, but you should get the idea. There are several basic characters but they are all just reflections and rotations of each other so I just chose the three that seemed right to use. The characters formed can use the same basic character more than once. Several of them might some seem like they distort or overlap just a bit but that might be the way the images were fitted on the site. I have no idea how it applies to actually translating the language but it's something, maybe a start.

    As for the idea (it does not involve the above observation) I was thinking maybe the characters are like Greek characters and perhaps the reflected characters were in a different case, but there does not seem to be enough reflections for this to be true.

    Another thought, maybe we shouldn't be so quick to dismiss the reversed characters on the doors and such as well.

    If you want more examples of how I see the characters combining just ask and I can put up some more.

    Err one more thing. I think the character x21 is the serpent... look at the telescope character andx21 they have very similar shapes... not that it really matters.

    Edit- Oh I just looked over all the characters. These are the ones I can see mirroring other ones, just for easy of use.

    x1, x2, x17 <----> x18
    x3 <---> x11
    x4, x5 <----> x10
    x13 <---> x16
    x14 <-?-> x15 (depends if you are reflecting or mirroring really)
    x19 <--> x23
    x20 <---> x22

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    Edited by Solin (10/09/03 12:50 AM)

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    Re: Anu - nidamz? [Re: ]
          #1846825 - 10/09/03 01:09 AM

    Kin ell. So much (more) to think about. Thank you, Master Fyr.

    Something about the apparently-mirrored runes and the Dwemeri use of mythoepoeic energy wants to mesh so very badly in my mind. There are runes which appear to mirror one another. Animunculi possess a sort of life which isn't life - they appear to mirror life. Granted, the written language probably appeared long before the first animunculus was constructed and given unlife, but language changes to fit the culture.

    Somewhat unrelated, we missed a fairly major Dwemer invention - the Karstang-Bcharn. Loosely translated, the Weather Witch. Doubtful that it helps anything much, but I thought I might mention it, even if just by name.

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    Re: Anu - nidamz? [Re: ]
          #1846882 - 10/09/03 01:44 AM

    Master Fyr,

    Thank you for the guidance in our attempt at enlightenment. We all deeply appreciate what you have done.

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    Re: Anu - nidamz? [Re: ]
          #1846884 - 10/09/03 01:47 AM

    Quote:


    Somewhat unrelated, we missed a fairly major Dwemer invention - the Karstang-Bcharn. Loosely translated, the Weather Witch. Doubtful that it helps anything much, but I thought I might mention it, even if just by name.





    Not to mention "bthurkz - dwemer tube" from Edwina in the mages guild.

    Sorry to go further off topic, but has anyone thought about the use of the word "tone" as in sound. What if it is a "dumb" version of wave. Ya know like light n'such. I mean the Dwemer had to know something about light to build the telescopes and observatories that they did. Just a thought...



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    Re: Anu - nidamz? [Re: Solin]
          #1847448 - 10/09/03 09:18 AM

    I added those names, did some cataloging on the Stros M'kai runes page and I made 2 new pages, one for Metaphysics and Egg of Time. They are indexed now. I may have made some clerical errors, so let me know if I did or not. I added those pages to the Dwemer Links page down below the Redguard Book link.

    Also what is interesting is the First page of Meta is almost a duplicate of Egg of time's first page. All the lines show up in the other page, just in different order.

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    Edited by Aquiantus (10/09/03 09:21 AM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1847509 - 10/09/03 10:06 AM

    Quote:

    I noted that some the same angles seemed to be appearing over and over again in the characters




    I think it's very possible that angles play an important role in the runes. Just look at them...they shout "Measure the degree to which I bend!!" At the moment, I do not have the capabilities of measuring angles and finding patterns or mathematical equations, but perhaps someone has a grid to place the runes on? At any rate, angles are something that are mirrored very often (e.g. a 45º angle mirrored over the X-axis becomes -45º or 315º). I'm not sure what you would do with muli-angled runes, but I suppose I'd have to see their separate measurements first.

    Obviously, there are many ways to measure those...some are 90º angles, but are tilted, etc. If I'm the only one who thinks there is potential here, I'll get started on it myself, but I will first need to gather tools, and more importantly, time.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1847998 - 10/09/03 03:09 PM

    I've been following this thread almost since the beginning and applaude the work you've done so far. What I find interesting is Divayth Fyr's comment:
    Quote:

    Remember, the Dwemer were quite intricate, using math and puzzles.



    Does this point to the fact that we are looking at some form of cypher here, rather than a straight-forward language? I'm currently playing around with this possibility, based on the information gathered so far. If anything comes of it, I'll post here

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: OverrideB1]
          #1848245 - 10/09/03 05:20 PM

    Wow, this stuff is very intersting... It is stuff like this and people like you guys that make Morrowind the best game, and keep me comming back to it!

    Well, I have a few ideas, thought they were probobly allready brought up.

    1. Dont try to do direct english translations, for example in Spanish Te Escribo means "I am writing to you" while if you were to directly translate it, It would come out as something like You I am Writing.

    2. This one is really obvious... Dont always look at is left to right, look at it right to left, up and down, and other ways... But you guys have probobly allready thought of that one.

    Well, thats about all I can help... unless I were to take linguistics

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: krillin18maron]
          #1852345 - 10/11/03 04:36 AM

    I updated the Index, and added a few runes to it. I also numbered the pictures in the two pages with Runes, so you can discuss each picture.

    Also, on the Egg of Time and Metaphysics.

    The First pages of each are almost exactly the same. Where every sentence will show up in a different order on each page.

    Another thing is the second page to the Egg of Time uses approx 80% of the words on the first page. They are random how they are placed. There are a few phrases that I have touched on. They will start with p#[ phrase ].

    Also words will have a w# infront of them so you can see words that are related in each of the pages.

    On the second page of the Metaphysics there are no words that I could find in the other pages, except for single runes. That makes it very interesting as 3 of these pages are almost the same wording but only 1 is very different.

    Also the word w88(x05x10x10x26x23) could mean Keening - x05,x10,x10,x26 - keen - x23 - ing

    Edit: w88(x05x10x10x26x23) could also be Calling like - ca - x05 - ll - x10x10 - i - x26 - ng - x23

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    Edited by Aquiantus (10/11/03 04:41 AM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1852598 - 10/11/03 09:00 AM

    Hmmm this looks interesting. Though it might not be the same language it uses some similar Dwemer runes it seems.

    http://www.m0use.net/~crodo/main.html

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1852603 - 10/11/03 09:04 AM

    Whereabouts on TES, Aquiantus?

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1852686 - 10/11/03 09:53 AM

    Go to the Rosetta Stone
    Go to escape the Catacombs
    Go to 6 or 7th clue, there is a wall with a whole bunch of symbols on it

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1853041 - 10/11/03 01:26 PM

    Umm this should be easier to work with:
    Wall image

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    Edited by oprion (10/11/03 01:30 PM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1854251 - 10/11/03 10:32 PM

    Having examined page 2 of the Egg Of Time in your excellent analysis, one inescapable fact is evident. There are far too many single-letter words for this to be a substitution code. X22 (2), X01, X15 (2), X03, X25, X02, X05, and X16. It's possible that X22 = I and X15 = A (or vice-versa) but that still leaves us with 6 single letters
    Also, starting at word 33, there are 5 two-letter words, one immediately after the other - none of which are the same. However, word 35 (X21X17) is a mirror image of word 33 (X17X21).
    I'm wondering if the single letters indicate a change in the relationship of roman to dwemer characters, or if the spacing of the words is governed by these single characters. One common cryptographic technique is to break a sentance into blocks of X characters and insert nulls to make up the numbers.

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    Edited by OverrideB1 (10/11/03 10:38 PM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: OverrideB1]
          #1855494 - 10/12/03 08:07 AM

    Thanks Oprion, for the picture. It is interesting to know that some of those runes on the wall look close to Dwemer, for instant x22 and x02 have very similar runes. It is my guess, since there is no other signs of Dwemer and it is under the Palace in Stros M'kai, that it is likely to be Yokudan.

    It will be interesting to see how the Yokudan language might have adopted some of either Dwemer or Aldmeri. Here's something interesting by 82 Crodo found at the http://www.m0use.net/~crodo/

    Quote:

    Though I will probably be excommunicated for pointing this out during the flamestorm of "Era's End," it perhaps is not too unreasonable that the "Chi" in "Chimer" does indeed denote "Changed Folk." The "kai" in "Stros M'kai" means "thought," as in the Yokudan translation of that isle's name, "Sister of Thought." Everyone knows that Yokuda suffered Aldmeri rule as much as any human land during the Mythic Era, and that Elven loan-words may have found their way into the Yokudan language.

    At any rate, kai-as-thought can also be read kai-as-canny, thus illuminated thus fundamentally _changed_.

    Any doubts as to the Aldmeri influence on Yokuda are surely shed (pun intended)once one studies the skin-archives of the Satakals. Therein is the legend of Tall Papa's war with the Dark Elven Boethiah, and the roots of the long-standing hostilities that resulted when Hunding beat Boethiah's son in a game of limb-riddles.

    82 Crodo Office of Provincial Studies, Alinor




    Which could explain why some altered dwemer runes show up on the wall underneath the palace.

    Quote:

    Having examined page 2 of the Egg Of Time in your excellent analysis, one inescapable fact is evident. There are far too many single-letter words for this to be a substitution code. X22 (2), X01, X15 (2), X03, X25, X02, X05, and X16. It's possible that X22 = I and X15 = A (or vice-versa) but that still leaves us with 6 single letters
    Also, starting at word 33, there are 5 two-letter words, one immediately after the other - none of which are the same. However, word 35 (X21X17) is a mirror image of word 33 (X17X21).
    I'm wondering if the single letters indicate a change in the relationship of roman to dwemer characters, or if the spacing of the words is governed by these single characters. One common cryptographic technique is to break a sentance into blocks of X characters and insert nulls to make up the numbers.




    I agree, there are to many single letters for it to be a simple translation to a,b,c. Also something that was hinted at earlier is that we might have to determine which are single letters and which are other things (such as words, group of letters, numbers, and abbreviation). It may be that their language is a puzzle like mentioned earlier aswell or have numbers that make each rune different based on how they are placed. What is interesting to note about those 5 two-runed words, is that four of them have one really dark rune.


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    Edited by Aquiantus (10/12/03 08:10 AM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1857536 - 10/13/03 12:17 AM

    I believe it likely that both Yokudan and the Dwemer characters share some influence from Aldmeris from what we know of their pasts. Aldmeris is likely a root language for many languages that are somehow related to the elves.

    I find the idea of a cypher interesting, but I wonder why would the Dwemer cypher their own writings? How well know was their language before their demise? I recall reading somewhere that several books were writen in Dwemeri (or would that be Dwemeris?) as well as I think Aldmeris or maybe Altmeris. Baladas uses one of these books to ranslate the Dwemer books. If it were cyphered so, could he translate it with just those materials?

    Quote:

    What is interesting to note about those 5 two-runed words, is that four of them have one really dark rune.





    Interesting...
    Question: do these characters appear dark when used else where?

    Quote:

    I agree, there are to many single letters for it to be a simple translation to a,b,c. Also something that was hinted at earlier is that we might have to determine which are single letters and which are other things (such as words, group of letters, numbers, and abbreviation). It may be that their language is a puzzle like mentioned earlier aswell or have numbers that make each rune different based on how they are placed.




    I wonder, the Dwemeri characters have varying degrees of complexity. Perhaps the simplest of these characters are one or two letters while the more complex ones are several letters. According to my tangram theory, the more complex letters are built from basic characters. I chose three characters that looked like they fit, but perhaps all (not just the three I chose) of the simplistic basic characters are one or two letters. The complex characters would be several letters, around three or four and maybe even five. If this is how it works, I have no idea as to what the rotations and reflections of the basic characters mean (if they mean anything at all) but if that was found (if it means something) it would give use the dwemeri writings in our letters like we have several of their words now. That would help with the actual translation by giving us some clues. We could compare the words to the ones we already have.

    When I get some spare time in the next couple of days I'm gonna try and map out the rest of the characters.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1864812 - 10/15/03 06:55 PM

    Quote:



    Interesting...
    Question: do these characters appear dark when used else where?






    It appears as though most of the darker runes do appear more thicker in other areas. The problem is that the darker runes aren't always the ones being used as single runed words. Its just another mystery to ponder for now as to why some are darker/thicker and some runes are lighter/thiner.

    I also added some pictures, a limeware picture that has the familiar 4 runes that were discussed earlier (thanks Nigedo), a picture of the Wall underneath the Palace in the catacombs, a picture of a Dwemer Elevator Lift, and two pictures of the Solar System model in the Observatory.

    Whats very interesting about the Solar System model was that on the top there was a circle with the rune x08 in it, aswell there was two Shadow runes on the top of the model on either side. The x08 rune, I found interesting, i'm assuming that the Rune is naming whats that circle represents. Perhaps a planet or moon. You can see that on pic37.

    You'll have to go to either of the rune pages to see those and click on the images to enlarge. Seems i'm running out of space on them.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1865277 - 10/15/03 09:50 PM

    I just found something that made me angry. The scholars of Vvardenfell are holding out!

    From Baladas:
    "The Dwemer language is largely untranslatable, though the alphabet is known, and short inscriptions can be deciphered, usually from context clues."

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1865642 - 10/16/03 12:22 AM

    Quote:

    I also added... two pictures of the Solar System model in the Observatory.




    Aquiantus, I know it's a chore, but would you consider completing a thorough survey of this Solar System model and archiving it separately for the benefit of those keen on astronomical studies (such as myself)?

    I would be interested in every small detail you could collate and as many shots from different angles as you can gather.

    I am truly keen to know

    - how many astral bodies are mounted on it?

    - what are their relative positions?

    - do they vary in size/color/other detail?

    - does there appear to be any relationship between these and the star chart above (three of the planets should perhaps relate in position to the three guardian constellations above)?

    - do there appear to be any bodies with an independant orbit?


    Forgive me, I realize this doesn't help language studies much, but it is very useful knowledge in its own right.

    I believe that you have happened upon the only known Dwarven Orrery in existence.

    A brief excerpt from Elder Scrolls Cosmology,

    'The eight planets correspond to the Eight Divines. They are all present on the Dwarven Orrery, along with the mortal planet, Nirn.'

    So, ideally, Nirn should appear at the centre, with eight planets orbiting it - is this the case?

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1866626 - 10/16/03 01:25 PM

    Sure I'll take some more screens of it. Might be relevant to figuring out the Runes on top of it.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1866772 - 10/16/03 02:42 PM

    The thing that puzzles me is not the symbols themselves, but rather the curious manner of spacing. Why do some lines begin with a space while others do not? The spacing pattern does not quite fit any rational pattern I can think of. Also, between the books, how many "words" repeat themselves? As they regard similar subjects it would seem likely that there would be a number of repeated concepts and thus repeated words.

    The problem with this work is that it is difficult to tell the difference between a real clue and figments of one's imagination.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1867010 - 10/16/03 04:15 PM

    I took approx 50 screenie's of the Solar System model (Orrery), packaged it into a gif, cut out alot of extra parts of the pictures, reduced color from 256 to 32, reduced the image size to 50% and it still was 1mb, though it looks pretty good as if it rotates 360 degrees. Unfortunatly that is to large for my limited Aol web-space. Seems i've reached the limit there. I have sent a copy of that to the Whirling School for review.




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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1867428 - 10/16/03 06:27 PM

    On obs1.jpg I think I can see 2 or 3 characters running down the middle of the cresent but it is hard to tell.

    Interesting, could that be a portion of the plane of the solar system, rotated 90 degrees so it is vertical, with the Magnus at the apex of the cresent. Hard to tell, since I can't view 3-dimensionally. I look forward to being able to see it. Also in the same pic as above there seems to be the image of a comet (Baan Dar?). I wonder how often its orbit is.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Solin]
          #1867453 - 10/16/03 06:34 PM

    I believe the middle ones are x13, x02, x03.

    There are also two runes by the comet in a circle just to the right, one is x13 and the other looks more like a 'scriggly' x17(warrior).

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1868762 - 10/17/03 02:57 AM

    I can confirm that the Orrery is everything I expected and more.

    There are some comments that I would love to make about my observations already, but I will wait until we have managed to make it available to everyone so that we can all discuss it.

    In the meantime, this is yet another superb discovery that Aquiantus has made at Stros M'Kai.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1900173 - 10/26/03 12:02 PM

    Though not really relevant to the topic at hand I believe Coyles rhyme is based on either the Yokudan or Tamrielic interpretation of the constelations and not the Dwemers.

    I think its pretty likely that some of the symbols are numbers and not letters(or words) or at least can be used as numbers. There is a device in the Dwemer ruins on Stros M'kai which Aquiantus has a picture of on his site, its pic 21 in the Stros M'kai Runes section, that looks like it could be some kind of pressure gauge or something similar. At first I thought it was a clock because it oscilates back and forth like an inverted pendelum on a grandfather clock. It also has two hands that spin around slowly like on a clock but the motion is not similar to our clocks so if it is a clock they kept time differently than we do. Since the pipes it is connected to go all the way outside to the device that seems to be sucking up steam for use in the ruins its more likely its some kind of steam gauge that measures well steam . If this is the case I would think the symbols on that device were either always numbers or could sometimes be numbers. I believe only three of the symbols corespond to constelation symbols, tower lady and golem.

    Thats all I have got for now.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1902376 - 10/27/03 04:23 AM

    Quote:

    I believe Coyles rhyme is based on either the Yokudan or Tamrielic interpretation of the constelations and not the Dwemers.



    You may be right in so much as Coyles' rhyme may be a simple Yokudan method of recalling the constellations.

    It is important to remember, though, that the Dwemeri constellations are ostensibly the same as the modern Tamrielic ones; in all respects other than slight variations in their pictoral depiction. So the Dwemeri interpretation of the constellations can not have been very different.

    Quote:

    Since the pipes it is connected to go all the way outside to the device that seems to be sucking up steam for use in the ruins its more likely its some kind of steam gauge that measures well steam . If this is the case I would think the symbols on that device were either always numbers or could sometimes be numbers.



    This is interesting. Is it possible to work out a sequence of changing magnitudes by examining the relative positions of the runes that may be numbers?

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1903247 - 10/27/03 02:33 PM

    Quote:


    It also has two hands that spin around slowly like on a clock but the motion is not similar to our clocks so if it is a clock they kept time differently than we do.





    Interesting, I did not notice this before. I'll have to take a closer look at it. I thought it was like a shadow or something when I first noticed it, so didn't pay attention to it much.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1903848 - 10/27/03 05:49 PM

    Quote:

    Is it possible to work out a sequence of changing magnitudes by examining the relative positions of the runes that may be numbers?




    Not that I have been able to tell. There are actually three spinning pieces, a small hand, a large hand, and an even larger connecting piece that connects the two hands together. All three spin at different speeds, the large hand being the fastest then the connecting piece then the small hand. They always spin in the same direction at their individual speeds but I haven't been able to get anything else from it.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1915609 - 10/31/03 04:53 AM

    I would just like to formally announce that all of the research material and discoveries made by Aquiantus, myself and others will be collated on a new site, dedicated to the investigation of Dwemeri lore.

    The new site is the Academy for Dwemer Studies and we intend to launch it officially on 15 November.

    You may like to know that apart from amazing new insights into the Dwemeri charting of the planets, including a chance to study a fully working Dwemer orrery, we will also be presenting a completely new and profoundly important breakthrough in the translation of the Dwemer language.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1915650 - 10/31/03 06:11 AM

    Oh what a great day to come. The dawn hour sun doth once again rise over our efforts to the true secrets of the Dwemeri language. A wondrous day, it will be in the history of Tamriel to bring thou into enlightenment. The 15th of Sun's Dusk will be a day to celebrate anew to Julianos for the fortunes he has provided thee in wisdom. Those among you whom doth seek enlightenment will be granted thus on this day.

    We will have a working and functional Orrery for all to view and see the planets move around their orbits. This will bring interesting insights into the planets, but thats not all. Not only will you get to see a rare glimpse at this functional Orrery, you'll get to learn something else that is astoundingly amazing. We'll have an exclusive and amazing breakthrough in the Dwemeri language.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1915784 - 10/31/03 08:23 AM

    You've officially got me excited!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1918513 - 11/01/03 02:16 AM

    Two weeks? I'll explode from anticipation. I am ridiculously curious about what is going to be unveiled, but waiting and wondering will make whatever it is all the better.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1918668 - 11/01/03 04:33 AM

    Firstly, thanks for the heads-up PM

    Secondly, and more importantly, whooo-hoooo. I look forwards to the opening of the new site with great anticipation. A fully functioning orrey to play with is [mild understatement] interesting [/mild understatement] but the promised "new and profoundly important breakthrough" has me really excited. I shall be counting the days

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: OverrideB1]
          #1924567 - 11/02/03 09:39 PM

    I also can't wait to see what you've come up with!

    -Striker

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1925907 - 11/03/03 11:03 AM

    Good stuff Nigedo. Can't wait to see it myself. Great work.



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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1925934 - 11/03/03 11:13 AM

    Quote:

    The new site is the Academy for Dwemer Studies and we intend to launch it officially on 15 November.




    The day before my birthday! What a great gift!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1928833 - 11/04/03 06:35 AM

    Is it the 15th yet? Nope. Well then, I guess I'll just have to wait.


    I guess you guys have put a lot of hard work into your research. I cannot wait to see what you have for us.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1930220 - 11/04/03 05:04 PM

    Can't wait!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: mafafu]
          #1936143 - 11/06/03 03:46 PM

    Oh Boy ! Oh Boy !
    I spent the last 2 weeks twisting and turning dwemeri symbols..mirroring..splitting..layering..but nothing helped.
    I can't wait to see what you guys dug up...and that Orrery sounds mighty interesting ! Hmm I wonder if it is related to your discovery...hmm...
    /me goes back to work

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: oprion]
          #1946502 - 11/09/03 08:08 PM

    I've spent like 2 days typing in Aquinatus's index for the Metaphysics and Egg of Time books into excel, corrected the few mistakes it had, and made a spreadsheet where you guys can replace the x1 - x27 characters with letters, see if the text starts to make sense.

    I know the discussion lately has drifted towards the idea that each rune is a word, or at least a group of characters, but to me it still makes sense that each rune is a letter. Since there are 27 runes, and English only has 26 letters, there may be a punctuation symbol somewhere, or perhaps an apostrophe.

    Anyway, providing the link here, in case anyone wants to play with it. Type your letters into the column on the left (green column), and the text will be replaced. Technically, there are 10E24 combinations, so no way I'm gonna be able to manually figure it out by brute force.

    To me, it looks like 19x14 crossword puzzles. English is peculiar, in that it has double letters (ee, oo, bb, nn, mm, etc), yet if you read horizontally, there is only ONE instance in all that text of double letters. Vertically, however, there are about 10. It's possible that the text may be meant to be read vertically.

    Anyway, enjoy.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1946936 - 11/09/03 09:56 PM

    I am excited by your approach to deciphering the Dwemer texts, interpreting them as grids of words.

    I have taken a look at your spreadsheet work and I see that you have adopted a format for the glyphs based upon the order shown in Aquiantus' catalogue.

    Aquiantus and I have taken a closely similar route by assigning precisely the same arbitrary letter values to the glyphs so that we have had a cipher in English to work from.

    Unfortunately I have attempted to send you a PM and you are not set to receive these at the moment.

    Could you please send me a PM or email me at nigedo@whirlingschool.net so that I can share some thoughts and ideas with you?

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1947017 - 11/09/03 10:17 PM

    *sigh*

    ....still five more days

    *sigh*

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Xanathar]
          #1947345 - 11/10/03 12:18 AM

    I checked out the spreadsheet and it is definitly useful. You can simply replace say A27 with say Bth and it will replace them all. Very useful tool, this should help many with translating the books

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1947471 - 11/10/03 01:29 AM

    Three things to keep in mind:

    1. Changing the red column to numbers 1 -> 27 will give you the x-index of every rune, in all the texts.

    2. Changing the red column to all dots will sort of remove all letters. You can then replace one rune back in with a letter, to see it's position within words... I used this to see if a particular rune only appears at the end of words, for example, like an apostrophe. No luck.

    3. I usually work with abcdefgh...z* for the column, because when looking at the actual books, it's easier for me to see if xyierng occurs in multiple locations, than it is to see if 23 3 11 13 5 17 2 occurs in multiple locations. Or even if the rune pictographs occur in multiple locations.

    I think we're better at recognizing even non-sensical patterns of our own letters, than some strange characters/patterns. So I work with the English alphabet.

    axdl, for example, occurs all over the place. mxknxdofo is pretty popular, too, and mxk and nxdofo occur separately too. Many words are repeated in metaphysics p.1, and egg p1. and p2. However, metaphysics p.2 is completely and totally alien; I have not yet found any word repetitions there, or any words that are in the other three pages.

    EDIT: Actually. All the lines in Metaphysics p.1 appear in Egg p.1, just shifted up/down. Then, all the words in Meta p.1 and/or Egg p.1 appear in Egg p.2, but mixed up, on different rows, not grouped as in Meta p.1 and Egg p.1.

    And then Metaphysics p.2 has none of the words.

    Edited by ajax34i (11/10/03 02:03 AM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1947777 - 11/10/03 06:11 AM

    Things are looking very promising. I cannot wait to see more. Great work, everyone!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1951994 - 11/11/03 01:02 PM

    Woo hoo!

    I have created the REVERSE of the excel tool I had before. This one allows you to freely try to type words into the Egg of Time page 1 book, and it will extract an alphabet order.

    The "order" can then be plugged into the previous tool (in the same file) to populate the entire text and try to guess the rest of the letters.

    Check it out.

    I just really wanted to be able to freeform type words to see if they fit. I think this will help.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1952618 - 11/11/03 04:48 PM

    Ooh, I can't wait to get home and try that! Darn Bess for blocking me from it!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1952686 - 11/11/03 05:06 PM

    That sounds cool. I'll check it out when I get a chance to.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1954642 - 11/12/03 09:21 AM

    Quote:

    I would just like to formally announce that all of the research material and discoveries made by Aquiantus, myself and others will be collated on a new site, dedicated to the investigation of Dwemeri lore.

    The new site is the Academy for Dwemer Studies and we intend to launch it officially on 15 November.

    You may like to know that apart from amazing new insights into the Dwemeri charting of the planets, including a chance to study a fully working Dwemer orrery, we will also be presenting a completely new and profoundly important breakthrough in the translation of the Dwemer language.




    Hahaha, I can't wait to see this...

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1963702 - 11/15/03 11:11 AM

    It's the 15, can't wait til the site opens.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nautilus]
          #1964872 - 11/15/03 06:02 PM

    Have a little patience my friends, the site will be up soon and i can assure all of you that it is well worth the wait

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1965402 - 11/15/03 08:37 PM

    Interesting. I believe that the text is read left-right. Each page has a character in the upper left hand corner-- clue 1. One page doesn't have a character in the upper right hand corner-- clue 2. Vertically there are too many empty spaces between sets of characters-- clue 3.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1965697 - 11/15/03 10:27 PM

    wouldnt it be best to get someone from bethseda to answer this question......only they know whether dwemer is decipherable or not......i dont know this is all just too daunting for my tastes

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1965993 - 11/15/03 11:53 PM

    Of course somebody at Bethesda knows, but where is the fun in that? I don't know what the "breakthrough" is from Nigedo and Aquiantus et al, so let's wait and see. I have a theory I'm working on right now that might work out.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: septimspy]
          #1968264 - 11/16/03 05:36 PM

    So much for the 15th.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
          #1968330 - 11/16/03 05:56 PM

    Oh yee of little faith - as ive said before, patience is a virtue you know - im afraid it appears that RL concerns have taken Nigedo away from us for a little while, but the pages WILL be up soon im sure, and well worth the wait at that - besides, when did Bethsoft ever meet a deadline!!

    To the other point - Wormgod has suggested in the past that the whole thing is translatable
    (although dont expect anything massively lore based - knowing the Devs it'll probably be a treatise on how best to butter your bread!)

    Oh, by the way, Happy Birthday Tegger

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: phil_t]
          #1969074 - 11/16/03 09:38 PM

    Yeah, that's kind of what I expect too, some OOC text written in the books. I was hoping for a one-to-one correlation to English, where each rune was an English letter, but at this point it doesn't look like it's that anymore.

    More like a phonetic spelling of some weird language, kinda like:

    Jehoh sooeece oohn pehteet ahnfahnt. (Je suis un petit enfant.)

    The problem, of course, is that without knowing French, there's no way to figure out what "sooeece" means.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: phil_t]
          #1969814 - 11/17/03 10:52 AM

    Quote:

    Oh, by the way, Happy Birthday Tegger




    Thanks, Phil.

    Patience has never been my strongest attribute, but I'm sure it'll eventually be worth trying very hard to wait patiently.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: tegger]
          #1971188 - 11/17/03 06:03 PM

    I dont know. It could be a dwarven recepy for pudin. Anyway the dwarven writing looks cool.


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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1973010 - 11/18/03 06:32 AM

    It is definitely its own linguistic creation. I know several widely different languages and the patterns of characters and spaces don't fit any I know. It REMINDS me of Hebrew, though, the way it looks. (Though I'm still 99% sure Dwemer is read left to right.) The game Creators, blessed be They, have done a good job with this, I think... not necessarily making up the langauge, but preventing any analysis of it... just like the Dwemers disappeared with no corpses, so their language!

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: phil_t]
          #1988556 - 11/23/03 05:07 AM

    Quote:

    besides, when did Bethsoft ever meet a deadline!!




    Yes.. well that's right isn't it.

    Anyway, I could go into a lengthy and entirely offtopic monologue about what I've been up to... but I won't.

    I am sorry though, to have made people wait a little longer for the Academy web site.

    But it is now up and running.

    Happy belated birthday Tegger.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1988656 - 11/23/03 06:00 AM

    This is most amazing ! (though I would like to know why Dwemers would write that on their pipes, sigh ..)
    Congratulations for the Dwemeri script, but how did you actually find it out ?
    The Orrery is also quite a thing, and sure will be very useful for later discoveries.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1988674 - 11/23/03 06:10 AM

    Quote:

    I am sorry though, to have made people wait a little longer for the Academy web site.

    But it is now up and running.

    Happy belated birthday Tegger.




    Wow! This is fantastic! Beautifully done, and well worth the wait. And on my list of the better birthday gifts I've received.

    Edit: I went ahead and updated the link in the Lore FAQ to point to the new site.

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    ~TSL )O(



    Edited by tegger (11/23/03 06:15 AM)

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    TSBasilisk
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: tegger]
          #1988700 - 11/23/03 06:24 AM

    Late, and probably better for it. Beautiful work. And the writing on the door...that's touching when translated. I guess Pop Je isn't the only one to be remembered by the devs.

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    phil_t
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
          #1988893 - 11/23/03 08:23 AM

    What can i say Nigedo, simply fantastic Well worth the wait i think everyone will agree!!

    Phil

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    Nael

    Re: Dwemer Language Scholars - Index created to help catalog [Re: TSBasilisk]
          #1989122 - 11/23/03 10:16 AM

    Quote:

    Late, and probably better for it. Beautiful work. And the writing on the door...that's touching when translated. I guess Pop Je isn't the only one to be remembered by the devs.




    And didn't they always teach us in Sunday school that the Dwarves were incapable of love? Well I'd say this disproves that .

    EDIT: Oh yeah, and nice work Nigedo .

    Edited by Nael (11/23/03 10:30 AM)

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Karnath]
          #1989168 - 11/23/03 10:42 AM

    Quote:

    (though I would like to know why Dwemers would write that on their pipes, sigh ..)




    Perhaps the name has power in and of itself. We know from researching Hanging Gardens that some Aldmeris script has powerful magikal properties when written in a certain way so perhaps Dwemeris does as well and frankly it'd only be fair . So perhaps that name, written in Dwemeris actually has some utility in heating conductivity, structural integrity, or even the ability to withstand time and the elements indefinitely as the name would imply.

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    Nazz

    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1989222 - 11/23/03 11:08 AM

    I'm still reading through everything at the moment but I must say excellent work to both of you.

    EDIT: Just translanted the pipe for myself too. All I can say is bad GT bad.

    Edited by Nazz (11/23/03 09:15 PM)

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    mafafu
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1989912 - 11/23/03 03:07 PM

    Good work! Looks great and full of Dwemer goodness!



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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1990053 - 11/23/03 03:45 PM

    Wow, that is an awesome site! Good work! I have it bookmarked now. :-)

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    Karnath
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1990240 - 11/23/03 04:41 PM

    Quote:

    Perhaps the name has power in and of itself. We know from researching Hanging Gardens that some Aldmeris script has powerful magikal properties when written in a certain way so perhaps Dwemeris does as well and frankly it'd only be fair . So perhaps that name, written in Dwemeris actually has some utility in heating conductivity, structural integrity, or even the ability to withstand time and the elements indefinitely as the name would imply.




    Actually, the magical symbols of the Aldmer are numbers, and letters would rather be the way of the Dunmer.
    But this name could be the proof that Dwemer were all dyslexical necromancers or something ...

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1990416 - 11/23/03 05:30 PM

    Very, very well done. Thanks for presenting it in such an excellent manner. It is such a wonderful surprise after being gone for so long. It will take me a bit to completely digest the information contained within your academy. I wonder can one look up at the sky in Morrowind and find some of those constellations. Or has that already been done?

    On a side note I’d love to find out what those books say regardless if they make any lore sense or not. Have any attempts at probing the relationship between the glyphs and script been made? Like why so many of the script characters look like close enough to the glyphs that we thought they were the same character in earlier attempts to translate the language? I’m pretty sure that every one of the script characters listed has a glyph that could be considered a “match.” Whether they mean the same thing or not is up to debate, but I find it strange that they would be so similar and yet mean totally different things.

    Err I do not know if some one mentioned it before but I think that there are a few characters on that lighter colored tile in the door in picture 20. I can not make them out if there are any due to their small size in that picture.

    Anyways, thank you again for creating the academy.


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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1990563 - 11/23/03 06:21 PM

    So, can we continue the discussion here, or would you prefer we talk opinions and new discoveries through your web site, and if yes, how? Email?

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    Aquiantus
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1991010 - 11/23/03 08:40 PM

    Yes please continue the discussion here on the language. There is still the Egg and Divine that need translating. If you wish to have something added to the Academy please contact me through this forum pm system for my e-mail address. I'll review it and if its worthy it may get added to the website, of course that will come with a full scholarship to the Acadamy, perhaps even employment as a professor for those who graduate honors

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Aquiantus]
          #1991051 - 11/23/03 08:53 PM

    Great work, everyone! Keep up the good work.

    Regarding those Dwemer pipes, I guess GT sure left his mark.

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    Nigedo
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    Re: Dwemer Language Scholars - Index created to help catalog [Re: ]
          #1991059 - 11/23/03 08:57 PM

    Thank you to everyone for your kind words about the site.

    As Aquiantus has said, there is likely to be much more to be discovered about the runes and other Dwemer lore. So let us know your ideas.

    We will need a new language discussion thread soon though, this one has already run over its post limit.

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    Re: Dwemer Language Scholars - Index created to help catalog [Re: Nigedo]
          #1991818 - 11/24/03 01:39 AM

    The first thing I thought regarding the script vs. the glyphs (please reference the Academy for Dwemer Studies ) is that the script is the handwritten form of the glyphs. As shown here.

    However, plugging these letters into the Egg of Time and Divine Metaphysics results in gibberish. Not even one word that's recognizable.

    But, the Egg of Time and Divine Metaphysics are coded books, and according to the game, you need both of them PLUS a translated book, to actually decode the message.

    Three of the pages (Egg of Time p1., p2., and Metaphysics p1) contain the exact same words (52 words), but in different positions in the pages. You can see it in the Excel Spreadsheet I made earlier, because I've color-coded the words. I'm thinking that the relative positions of the words between the pages form some sort of clue on how to rearrange the last page to decode it. Possibly move words and lines around, so they line up differently, then read vertically. I'm gonna try to work on that to see if it leads anywhere.

    Basically, the books could be scrambled English words, followed by replacing the English letters with the Dwemer runes, in some unknown order.

    ----------------

    Another option is that the known proper names (all the ruin names from the two games, various words that have been translated) are actually mumbled versions of actual Dunmer words, as if the Dwarf spoke through a thick wall, with the person on the other side not being able to properly hear each word.

    Example: Arkngthunch-Sturdumz. "Sturdumz" is a mumbled version of the word "studies" (try to say it without moving your lips), and Arkngthunch could be a mumbled version of "archaeology".

    It's possible that the original words have had their vowels removed (studies -> st d z), after which the vowel "u" was inserted here and there wherever a group of consonants was too difficult to pronounce (st d z -> st u d u z -> sturdumz), with the r and the m added to force us to pronounce the "u" as in "dusk" and not as in "cute".

    It's quite difficult, though, to decipher words from only their consonants, especially when you DON'T know for sure that this is the coding method, or what they're trying to say. But, back when satellites and telecommunications were just being invented, I hear that they used to reduce words to consonants, and back, to save bandwidth. Perhaps there's a program out there that can help.

    -----------------------

    And finally, the third possibility is that the proper names, and actually the entire language, is based on phonemes. bth, ng, th, mz, rk, nch, nd, hrk, left, st, ch, ft, hn, awe (o?) are used in the ruin names and elsewhere, and they could each correspond to a rune.

    To me, the language sounds like Latin/Italian, despite the abundance of mz's and nch's. It's obvious that the Redguard character went through great pains to read o as in "awe" and not "oh", a as in "Roma" and not "make", ng is probably n, mz is probably z, bth is probably w (Edwina Elbert of the mages guild in Ald'Ruhn tells you "Yes, this is what I wanted. Now I can finally study these bthurkz the dwarves wrote about"... bthurkz -> wurkz (Arnold Schwarzenegger pronounciation) -> works.)

    In any case, the phonemes could be reduced to single letters, if you remember to pronounce it like Latin/Italian:

    Bthungthumz -> Wunfuz
    Mzuleft -> Zue (read it zoo-ae)
    Nchardahrk -> Jada'h
    Arkngthunch-Sturdumz -> Aknfuj-Suduz

    and so on.

    I know they look weird, but the point is, I may not see the word Mzuleft in the Egg of Time, but I may see Zue. A three-rune word could stand for mz - u - left, or z - u - e, and they'd basically be equivalent.

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